motion

motion is a skill for Claude Code from Sagargupta16/claude-skills. It costs 81 tokens per session (643 once invoked), scanned A, original, MIT.

A skill for reviewing, adding, or fixing interface animation, including transitions, hover effects, and other movement on a website or app.

In plain words
What is it for?
Use it to audit existing animation, add purposeful movement and small interactions, or investigate stuttering and jerky transitions.
Why use it?
It helps identify motion that feels poor or runs slowly, while guiding animation choices and performance fixes.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the motion plugin — 1 skill shipped together

Good fit Use it to audit existing animation, add purposeful movement and small interactions, or investigate stuttering and jerky transitions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sagargupta16/claude-skills/motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Sagargupta16/claude-skills --skill motion
Clone the repo
git clone --depth 1 https://github.com/Sagargupta16/claude-skills

Made for: Claude Code.

Or install motion, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/sagargupta16/claude-skills/motion/github.svg)](https://agentmods.dev/skills/sagargupta16/claude-skills/motion)
Your own site
<a href="https://agentmods.dev/skills/sagargupta16/claude-skills/motion"><img src="https://agentmods.dev/badge/skills/sagargupta16/claude-skills/motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/sagargupta16/claude-skills/motion"><img src="https://agentmods.dev/badge/skills/sagargupta16/claude-skills/motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 643 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.00643
Opus 5 $0.00041 $0.00321
Sonnet 5 $0.00016 $0.00129
Haiku 4.5 $0.00008 $0.00064

Measured 3d ago against content hash 23671b66d692, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/motion/skills/motion/SKILL.md · 37 lines

How it starts

The opening of the file, as written. The whole thing — 37 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion

One skill, three modes. Pick by intent; load only the matching reference file.

Mode When Reference
audit Review existing animation code for quality -- outputs file:line findings against the 12 principles references/audit-12-principles.md
add Enhance a feature with new animations, micro-interactions, motion design references/add-motion.md
fix Animations stutter, transitions jank, perf review of CSS/JS motion references/fix-performance.md

Invocation: /motion audit <files>, /motion add [target], /motion fix [file]. Bare /motion fix applies the performance constraints to all UI animation work in this conversation. If no mode is given, infer from the ask (review/check -> audit; add/enhance -> add; jank/slow/stutter -> fix).

Mode boundaries (the numbers differ by design)

Each mode's numeric rules apply only within that mode -- they intentionally disagree:

  • Stagger: audit enforces <=50ms per item on existing code; add recommends 100-150ms delays for page-load choreography. When adding motion that must later pass an audit, prefer the audit cap.
  • Feedback duration: audit fails user-initiated animations over 300ms; add allows 300-500ms for layout changes. Audit numbers win for interaction feedback.
  • Springs vs easing: audit prescribes springs for overshoot-and-settle; add bans bounce/elastic easing curves. Both are right: springs yes, bounce/elastic cubic-beziers no.

Hard rules (all modes)

  • transform + opacity only for motion; never animate layout properties (width, height, top, left)
  • will-change sparingly and temporarily, never permanent
  • Never migrate or rewrite animation libraries unless explicitly requested
  • Respect the project's stated motion policy: if the user or project rules say animations should stay bold and visible, do not add prefers-reduced-motion guards or tone motion down; if they require accessibility-first motion, do the opposite. Ask if no policy is stated and the change is significant.

Read the full file on GitHub · 37 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · -1 lines 23671b66d692
  2. 10d ago First seen · 38 lines · 81 tokens per session scan A 6287b387c15f

Subscribe to this mod's changes

motion is a skill published in the GitHub repository Sagargupta16/claude-skills (5 stars, last pushed 4d ago), licensed MIT. It adds 81 tokens to every session and 643 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

use

Reach Anthropic's first-party playground capability in one step: verify the upstream playground plugin is installed, invoke its skill for interactive single-file HTML explorers (controls beside a live preview, output is a prompt you paste back), or emit the exact install commands when it is absent. Use when: 'make me…

melodic-software/claude-code-plugins · 183 tokens

ux-interaction-patterns

UX laws as code — micro-interactions, animation choreography, skeleton UIs, optimistic UI, and performance UX patterns for world-class user experience.

systempromptio/systemprompt-marketplace · 34 tokens

modern-css-patterns

Production-ready modern CSS features — container queries, :has(), subgrid, scroll-driven animations, View Transitions, anchor positioning, and cascade layers.

systempromptio/systemprompt-marketplace · 34 tokens

create-design-system

You are an expert design systems architect.

bdmorin/the-no-shop · 12 tokens

css-coding-standards

CSS coding standards for systemprompt.io — one --sp- token system in OKLCH with color-mix derivation, BEM naming, one component per file, CSS-first behaviour, forbidden constructs, comment rules, and file limits. Canonical source of truth for all CSS. Load before writing or reviewing any stylesheet.

systempromptio/systemprompt-marketplace · 72 tokens

frontend-coding-standards

Front-end entry point for systemprompt.io — HTML standards, progressive enhancement doctrine, asset registration, and performance requirements. Routes to javascript-coding-standards and css-coding-standards, which are canonical for their languages.

systempromptio/systemprompt-marketplace · 53 tokens