hyperframes

An HTML-based video tool that turns animated web pages into MP4 or WebM files. HTML controls the video’s content, timing, and appearance.

In plain words
What is it for?
Creating title cards, captions, social-media overlays, talking-head videos, audio-reactive visuals, website promos, and animated transitions.
Why use it?
It lets you build motion graphics with familiar web technologies and render them as video, instead of creating each frame by hand.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/sairam0424/mindforge/hyperframes
Any agent
npx skills add sairam0424/MindForge --skill hyperframes
Clone the repo
git clone --depth 1 https://github.com/sairam0424/MindForge

Made for: Claude Code, Codex.

Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,485 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00091 $0.03485
Opus 5 $0.00046 $0.01742
Sonnet 5 $0.00018 $0.00697
Haiku 4.5 $0.00009 $0.00348

Measured yesterday against content hash 18740b7c26c1, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hyperframes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to hyperframes — 32 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agent/skills/hyperframes/SKILL.md · 183 lines

How it starts

The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames

HTML is the source of truth for video. A composition is an HTML file with data-* attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.

Complement to manim-video: Use manim-video for mathematical/geometric explainers (equations, 3B1B-style). Use hyperframes for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.

When to Use

  • User asks for a rendered video from text, a script, or a website
  • Animated title cards, lower thirds, or typographic intros
  • Captioned narration video (TTS + captions synced to waveform)
  • Audio-reactive visuals (beat sync, spectrum bars, pulsing glow)
  • Scene-to-scene transitions (crossfade, wipe, shader warp, flash-through-white)
  • Social overlays (Instagram/TikTok/YouTube style)
  • Website-to-video pipeline (capture a URL, produce a promo)
  • Any HTML/CSS/JS animation that must render deterministically to a video file

Do not use this skill for:

  • Pure math/equation animation (→ manim-video)
  • Image generation or memes (→ meme-generation, image models)
  • Live video conferencing or streaming

Quick Reference

npx hyperframes init my-video               # scaffold a project
cd my-video
npx hyperframes lint                        # validate before preview/render
npx hyperframes preview                     # live-reload browser preview (port 3002)
npx hyperframes render --output final.mp4   # render to MP4
npx hyperframes doctor                      # diagnose environment issues

Render flags: --quality draft|standard|high · --fps 24|30|60 · --format mp4|webm · --docker (reproducible) · --strict.

Full CLI reference: references/cli.md.

Setup (one-time)

bash "$(dirname "$(find ~/.agent/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"

Read the full file on GitHub · 183 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 183 lines · 91 tokens per session scan A 18740b7c26c1

Subscribe to this mod's changes

hyperframes is a skill published in the GitHub repository sairam0424/MindForge (0 stars, last pushed 2d ago), licensed MIT. It adds 91 tokens to every session and 3,485 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to hyperframes, differing in 32 lines, and is treated as a copy.

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