Norn: Skill for Claude Code

.agents/skills/industrial-brutalist-ui/SKILL.md

industrial-brutalist-ui is a skill for Claude Code, Codex from samad001z/Norn. It costs 57 tokens per session (1,933 once invoked), scanned A, a copy of industrial-brutalist-ui, MIT.

A frontend design guide for interfaces inspired by Swiss print layouts, industrial manuals, and military computer terminals. It uses rigid grids, strong type-size contrast, utilitarian colors, and simulated print or screen wear.

In plain words
What is it for?
Use it for data-heavy dashboards, portfolios, and editorial sites that should resemble blueprints, manuals, or declassified technical displays.
Why use it?
It provides a deliberate visual language for dense technical interfaces instead of relying on ordinary consumer-app styling.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is samad001z/Norn's own configuration. It tells Claude Code and Codex how to work on Norn itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Norn configures →

Reuse

Borrowing it

Nothing to install: this file belongs to samad001z/Norn. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/samad001z/Norn/main/.agents/skills/industrial-brutalist-ui/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/samad001z/Norn

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for industrial-brutalist-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/samad001z/norn/industrial-brutalist-ui/github.svg)](https://agentmods.dev/skills/samad001z/norn/industrial-brutalist-ui)
Your own site
<a href="https://agentmods.dev/skills/samad001z/norn/industrial-brutalist-ui"><img src="https://agentmods.dev/badge/skills/samad001z/norn/industrial-brutalist-ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for industrial-brutalist-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/samad001z/norn/industrial-brutalist-ui"><img src="https://agentmods.dev/badge/skills/samad001z/norn/industrial-brutalist-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,933 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01933
Opus 5 $0.00028 $0.00966
Sonnet 5 $0.00011 $0.00387
Haiku 4.5 $0.00006 $0.00193

Measured 11d ago against content hash bd9c7fd04ae1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

industrial-brutalist-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to industrial-brutalist-ui — 184 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/industrial-brutalist-ui/SKILL.md · 93 lines

How it starts

The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SKILL: Industrial Brutalism & Tactical Telemetry UI

1. Skill Meta

Name: Industrial Brutalism & Tactical Telemetry Interface Engineering Description: Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns.

2. Visual Archetypes

The design system operates by merging two distinct but highly compatible visual paradigms. Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface.

2.1 Swiss Industrial Print

Derived from 1960s corporate identity systems and heavy machinery blueprints.

  • Characteristics: High-contrast light modes (newsprint/off-white substrates). Reliance on monolithic, heavy sans-serif typography. Unforgiving structural grids outlined by visible dividing lines. Aggressive, asymmetric use of negative space punctuated by oversized, viewport-bleeding numerals or letterforms. Heavy use of primary red as an alert/accent color.

2.2 Tactical Telemetry & CRT Terminal

Derived from classified military databases, legacy mainframes, and aerospace Heads-Up Displays (HUDs).

  • Characteristics: Dark mode exclusivity. High-density tabular data presentation. Absolute dominance of monospaced typography. Integration of technical framing devices (ASCII brackets, crosshairs). Application of simulated hardware limitations (phosphor glow, scanlines, low bit-depth rendering).

3. Typographic Architecture

Typography is the primary structural and decorative infrastructure. Imagery is secondary. The system demands extreme variance in scale, weight, and spacing.

Read the full file on GitHub · 93 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 93 lines · 57 tokens per session scan A bd9c7fd04ae1

Subscribe to this mod's changes

industrial-brutalist-ui is a skill published in the GitHub repository samad001z/Norn (3 stars, last pushed 1mo ago), licensed MIT. It adds 57 tokens to every session and 1,933 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to industrial-brutalist-ui, differing in 184 lines, and is treated as a copy.

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