update-target-capabilities

update-target-capabilities is a skill for Claude Code, Codex from sampleXbro/agentsmesh. It costs 191 tokens per session (3,939 once invoked), scanned A, original, MIT.

A procedure for correcting what an AI coding tool can support and how that support is represented in the project. It checks the tool’s real documentation or source before changing capability declarations.

In plain words
What is it for?
Use it to audit and update target support for rules, commands, agents, skills, integrations, hooks, permissions, and related configuration at project or global scope.
Why use it?
It prevents the project from claiming support for settings or features that do not actually work, or from missing newly supported ones.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; installed under .agents/ (shared by several agents); mentions Codex.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/samplexbro/agentsmesh/update-target-capabilities
Any agent
npx skills add sampleXbro/agentsmesh --skill update-target-capabilities
Clone the repo
git clone --depth 1 https://github.com/sampleXbro/agentsmesh

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for update-target-capabilities

README.md
[![agentmods](https://agentmods.dev/badge/skills/samplexbro/agentsmesh/update-target-capabilities.svg)](https://agentmods.dev/skills/samplexbro/agentsmesh/update-target-capabilities)
Your own site
<a href="https://agentmods.dev/skills/samplexbro/agentsmesh/update-target-capabilities"><img src="https://agentmods.dev/badge/skills/samplexbro/agentsmesh/update-target-capabilities.svg" alt="Measured on agentmods" height="20"></a>
Per session 191 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,939 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00191 $0.03939
Opus 5 $0.00096 $0.01969
Sonnet 5 $0.00038 $0.00788
Haiku 4.5 $0.00019 $0.00394

Measured 2d ago against content hash 427d6c633708, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

update-target-capabilities scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/update-target-capabilities/SKILL.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Purpose

Update Target Capabilities

Use this skill when an existing target already lives in src/targets/<target>/ and the underlying tool has started supporting a canonical feature that agentsmesh declares as none (or under-declares as partial/embedded) — or declares as native but doesn't actually work (wrong path, wrong key, wrong shape, generate-only with no importer, or a file the tool never reads). The job is to raise or correct that capability — for the right scope(s), with the generate and import sides symmetric — and to prove it.

The meta-rule: verify the claim before you build it. Most invocations of this skill act on a claim — an audit row, a feature-request, a changelog rumor, or a comment in our own code. In real use, a large fraction of those claims are wrong: the surface is fabricated (no such file exists), already-correct (the claim is stale), wrong-scoped (claimed "both scopes" but the tool only reads it globally), or GUI-only (no writable file → partial, not native). Treat every claim as a hypothesis and confirm it against the tool's own primary docs/source before writing a line. Rejecting a bad finding is a successful outcome — ship a guess and you ship a broken capability the matrix now advertises as real.

This is the skill add-agent-target defers to under "changing capability levels for an existing target." Use add-agent-target only for a brand-new target id; use add-global-mode-target only for first-time global wiring of a target that predates global support.

Read ./references/capability-update-checklist.md before editing code. It holds the decision matrices, the format/path-change blast-radius list, and the full touchpoint/test/review list.

When To Use

  • A tool shipped a new feature surface (a config file, a settings key, a hooks format) that agentsmesh does not yet generate or import.
  • You are auditing all targets for gaps ("which features do tools now support that we declare none?"), or working through an audit/feature-request someone else produced (verify each row — see the meta-rule).
  • A capability is declared partial/embedded but the tool now has a dedicated file surface agentsmesh could own natively.
  • A capability is declared native but is broken: wrong path/key/shape, a file the tool never reads, or generate-only with no importer. Fixing it so the tool actually loads it (or so it round-trips) is in scope and counts as a real capability gain even though the matrix level doesn't move.

Read the full file on GitHub · 124 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 124 lines · 191 tokens per session scan A 427d6c633708

Subscribe to this mod's changes

update-target-capabilities is a skill published in the GitHub repository sampleXbro/agentsmesh (24 stars, last pushed yesterday), licensed MIT. It adds 191 tokens to every session and 3,939 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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