davinci-resolve-mcp is an MCP server that lets AI assistants control DaVinci Resolve Studio through its scripting API, including editing, media organization, rendering, grading, and other project tasks. It is for users who want agents to operate Resolve and inspect media through a local control panel. The catalogue entries support agent workflows for this Resolve integration.
Borrowing it
Nothing to install: this file belongs to samuelgursky/davinci-resolve-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/samuelgursky/davinci-resolve-mcp/main/.agents/skills/resolve-edit/SKILL.mdgit clone --depth 1 https://github.com/samuelgursky/davinci-resolve-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/samuelgursky/davinci-resolve-mcp/resolve-edit)<a href="https://agentmods.dev/skills/samuelgursky/davinci-resolve-mcp/resolve-edit"><img src="https://agentmods.dev/badge/skills/samuelgursky/davinci-resolve-mcp/resolve-edit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/samuelgursky/davinci-resolve-mcp/resolve-edit"><img src="https://agentmods.dev/badge/skills/samuelgursky/davinci-resolve-mcp/resolve-edit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00088 | $0.02389 |
| Opus 5 | $0.00044 | $0.01195 |
| Sonnet 5 | $0.00018 | $0.00478 |
| Haiku 4.5 | $0.00009 | $0.00239 |
Grade A, and why
resolve-edit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Resolve Timeline Edit
Bridges editorial craft to this repo's tools. Open the right manual; don't re-derive it here.
- Craft / story —
docs/guides/editorial-decision-guide.md. The globaleditor/assistant-editorskills add editorial philosophy and cutting-room practice; use them for why to cut, not tool mechanics. - Live tool mechanics —
docs/kernels/timeline-edit-kernel.md(thetimelineedit-kernel boundary: duplicate/copy/move, range ops, item-state copy). - Offline timeline / changelist —
resolve-advanced/README.md→drt(timeline file authoring) andeditorial(interchange + turnover).
Two servers
| Job | Server | Tools |
|---|---|---|
| Restructure a running timeline | davinci-resolve (Python, live) |
timeline (edit kernel), timeline_item, edit_engine, timeline_markers |
Author/diff a .drt file, or parse/compare editorial interchange with no Resolve open |
davinci-resolve-advanced (Node) |
drt, editorial |
What this build cannot do (check before you offer it)
The scripting API changes per patch release, so "Resolve 21" is not a usable
label. Read resolve_control get_version → build.unavailable_on_this_build
before offering a gated surface; check_version_support asks about one named
symbol. Gated in this domain:
| Surface | Needs | If absent |
|---|---|---|
Timeline.GetSelectedClips |
21.0.4 | No selection readback. Identify clips by track/index or id instead — this repo's selection helper duck-probes three names, so it degrades to "no selection" rather than erroring |
TimelineItem.SetName |
20.2 | Clip names are read-only from a script |
An empty unavailable_on_this_build means nothing recorded is missing, not
that everything exists — most of the API has never been version-bisected. A
symbol with no gate returns unknown, which means probe it. Probe with
name in dir(obj), never bare hasattr: on a Resolve object hasattr returns
True for every name, real or invented, so it can only say yes.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago Changed · +1 lines 6da587dcaa25
- 11d ago First seen · 153 lines · 88 tokens per session scan A fb1e20fc6fe7
resolve-edit is a skill published in the GitHub repository samuelgursky/davinci-resolve-mcp (2,568 stars, last pushed yesterday), licensed MIT. It adds 88 tokens to every session and 2,389 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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