davinci-resolve-mcp: Skill for Claude Code

.agents/skills/resolve-edit/SKILL.md

resolve-edit is a skill for Claude Code, Codex from samuelgursky/davinci-resolve-mcp. It costs 88 tokens per session (2,389 once invoked), scanned A, original, MIT.

Instructions for editing DaVinci Resolve timelines, either in an open Resolve project or directly in timeline files when Resolve is not running.

In plain words
What is it for?
Use it to revise cuts, duplicate or move clips, edit selected ranges, create alternate versions, or prepare an editorial change list.
Why use it?
It explains which editing tools and manuals to use for moving, copying, trimming, restructuring, and comparing timeline content.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); mentions AGENTS.md.

This is samuelgursky/davinci-resolve-mcp's own configuration. It tells Claude Code and Codex how to work on davinci-resolve-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything davinci-resolve-mcp configures →

About the project

davinci-resolve-mcp is an MCP server that lets AI assistants control DaVinci Resolve Studio through its scripting API, including editing, media organization, rendering, grading, and other project tasks. It is for users who want agents to operate Resolve and inspect media through a local control panel. The catalogue entries support agent workflows for this Resolve integration.

samuelgursky/davinci-resolve-mcp · 2,568 stars · on GitHub

Reuse

Borrowing it

Nothing to install: this file belongs to samuelgursky/davinci-resolve-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/samuelgursky/davinci-resolve-mcp/main/.agents/skills/resolve-edit/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/samuelgursky/davinci-resolve-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for resolve-edit

README.md
[![agentmods](https://agentmods.dev/badge/skills/samuelgursky/davinci-resolve-mcp/resolve-edit/github.svg)](https://agentmods.dev/skills/samuelgursky/davinci-resolve-mcp/resolve-edit)
Your own site
<a href="https://agentmods.dev/skills/samuelgursky/davinci-resolve-mcp/resolve-edit"><img src="https://agentmods.dev/badge/skills/samuelgursky/davinci-resolve-mcp/resolve-edit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for resolve-edit

Your own site · 80×15
<a href="https://agentmods.dev/skills/samuelgursky/davinci-resolve-mcp/resolve-edit"><img src="https://agentmods.dev/badge/skills/samuelgursky/davinci-resolve-mcp/resolve-edit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,389 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.02389
Opus 5 $0.00044 $0.01195
Sonnet 5 $0.00018 $0.00478
Haiku 4.5 $0.00009 $0.00239

Measured 8d ago against content hash 6da587dcaa25, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

resolve-edit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/resolve-edit/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Resolve Timeline Edit

Bridges editorial craft to this repo's tools. Open the right manual; don't re-derive it here.

  • Craft / storydocs/guides/editorial-decision-guide.md. The global editor / assistant-editor skills add editorial philosophy and cutting-room practice; use them for why to cut, not tool mechanics.
  • Live tool mechanicsdocs/kernels/timeline-edit-kernel.md (the timeline edit-kernel boundary: duplicate/copy/move, range ops, item-state copy).
  • Offline timeline / changelistresolve-advanced/README.mddrt (timeline file authoring) and editorial (interchange + turnover).

Two servers

Job Server Tools
Restructure a running timeline davinci-resolve (Python, live) timeline (edit kernel), timeline_item, edit_engine, timeline_markers
Author/diff a .drt file, or parse/compare editorial interchange with no Resolve open davinci-resolve-advanced (Node) drt, editorial

What this build cannot do (check before you offer it)

The scripting API changes per patch release, so "Resolve 21" is not a usable label. Read resolve_control get_versionbuild.unavailable_on_this_build before offering a gated surface; check_version_support asks about one named symbol. Gated in this domain:

Surface Needs If absent
Timeline.GetSelectedClips 21.0.4 No selection readback. Identify clips by track/index or id instead — this repo's selection helper duck-probes three names, so it degrades to "no selection" rather than erroring
TimelineItem.SetName 20.2 Clip names are read-only from a script

An empty unavailable_on_this_build means nothing recorded is missing, not that everything exists — most of the API has never been version-bisected. A symbol with no gate returns unknown, which means probe it. Probe with name in dir(obj), never bare hasattr: on a Resolve object hasattr returns True for every name, real or invented, so it can only say yes.

Read the full file on GitHub · 154 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago Changed · +1 lines 6da587dcaa25
  2. 11d ago First seen · 153 lines · 88 tokens per session scan A fb1e20fc6fe7

Subscribe to this mod's changes

resolve-edit is a skill published in the GitHub repository samuelgursky/davinci-resolve-mcp (2,568 stars, last pushed yesterday), licensed MIT. It adds 88 tokens to every session and 2,389 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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