competition-lsass-ticket-material

competition-lsass-ticket-material is a skill for Codex from Saprophytic-seattle561/reverse-skill. It costs 123 tokens per session (737 once invoked), scanned A, a copy of competition-lsass-ticket-material, MIT.

A specialized workflow for investigating secrets and authentication material stored in Windows memory and related credential stores. LSASS is a Windows process that handles logons and may hold session, ticket, or other authentication data.

In plain words
What is it for?
Use it within a CTF sandbox to examine LSASS-related artifacts, Kerberos tickets, logon sessions, DPAPI material, SSP data, and replayable credential paths.
Why use it?
It helps distinguish merely recovered credential material from credentials that can actually be replayed to gain access. It also keeps the evidence chain from the host artifact through the attempted use and accepted privilege.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it within a CTF sandbox to examine LSASS-related artifacts, Kerberos tickets, logon sessions, DPAPI material, SSP data, and replayable credential paths.

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Install with agentmods
npx agentmods add skills/saprophytic-seattle561/reverse-skill/competition-lsass-ticket-material
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Saprophytic-seattle561/reverse-skill --skill competition-lsass-ticket-material
Clone the repo
git clone --depth 1 https://github.com/Saprophytic-seattle561/reverse-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for competition-lsass-ticket-material

README.md
[![agentmods](https://agentmods.dev/badge/skills/saprophytic-seattle561/reverse-skill/competition-lsass-ticket-material/github.svg)](https://agentmods.dev/skills/saprophytic-seattle561/reverse-skill/competition-lsass-ticket-material)
Your own site
<a href="https://agentmods.dev/skills/saprophytic-seattle561/reverse-skill/competition-lsass-ticket-material"><img src="https://agentmods.dev/badge/skills/saprophytic-seattle561/reverse-skill/competition-lsass-ticket-material/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for competition-lsass-ticket-material

Your own site · 80×15
<a href="https://agentmods.dev/skills/saprophytic-seattle561/reverse-skill/competition-lsass-ticket-material"><img src="https://agentmods.dev/badge/skills/saprophytic-seattle561/reverse-skill/competition-lsass-ticket-material.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 737 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00123 $0.00737
Opus 5 $0.00062 $0.00368
Sonnet 5 $0.00025 $0.00147
Haiku 4.5 $0.00012 $0.00074

Measured 9d ago against content hash 32ef1100a9c8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

competition-lsass-ticket-material scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to competition-lsass-ticket-material — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

CTF-Sandbox-Orchestrator/competition-lsass-ticket-material/SKILL.md · 52 lines

How it starts

The opening of the file, as written. The whole thing — 52 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Competition LSASS Ticket Material

Use this skill only as a downstream specialization after $ctf-sandbox-orchestrator is already active and has established sandbox assumptions, node ownership, and evidence priorities. If that has not happened yet, return to $ctf-sandbox-orchestrator first.

Use this skill when the decisive host artifact lives in LSASS, ticket caches, or adjacent credential material and the hard part is proving what is replayable.

Reply in Simplified Chinese unless the user explicitly requests English.

Quick Start

  1. Separate raw credential material from actually usable replay edges.
  2. Record logon session, LUID, ticket cache, package, account, and target service before broad conclusions.
  3. Keep host artifact, extracted secret, replay attempt, and resulting acceptance in one chain.
  4. Distinguish password, hash, ticket, DPAPI secret, SSP residue, and token by where each can actually be used.
  5. Reproduce the smallest host-artifact-to-accepted-privilege path that proves the decisive edge.

Workflow

1. Map LSASS And Adjacent Credential State

  • Record logon sessions, LUIDs, ticket caches, package names, SSPs, DPAPI context, and any service-account material tied to the active path.
  • Note whether the decisive value is a TGT, service ticket, delegated ticket, DPAPI secret, plaintext, hash, or package-specific secret.
  • Keep host source, account context, and cache location tied together.

2. Prove Replay Or Acceptance

  • Show where the extracted material is accepted: SMB, WinRM, service ticket use, DPAPI unwrap, Schannel, or another host or service edge.
  • Record SPN, target host, logon session, ticket flags, encryption type, and resulting privilege or token change.
  • Distinguish material that is present from material that is actually replayable in this path.

3. Reduce To The Decisive Credential Chain

  • Compress the result to the smallest sequence: host artifact -> extracted material -> accepted replay or unwrap -> resulting capability.
  • State clearly whether the decisive edge lives in LSASS memory, ticket cache reuse, DPAPI context, or accepting service behavior.
  • If the task broadens into full host-to-host pivoting, hand back to the tighter Windows pivot skill.

Read the full file on GitHub · 52 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 52 lines · 123 tokens per session scan A 32ef1100a9c8

Subscribe to this mod's changes

competition-lsass-ticket-material is a skill published in the GitHub repository Saprophytic-seattle561/reverse-skill (1 stars, last pushed today), licensed MIT. It adds 123 tokens to every session and 737 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to competition-lsass-ticket-material, differing in 0 lines, and is treated as a copy.

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