hyperframes-scene-builder

hyperframes-scene-builder is a skill for Claude Code, Codex from saranambiar/hyperframes-video-agent-skills. It costs 62 tokens per session (1,213 once invoked), scanned A, original, Apache-2.0.

A guide for building HTML, CSS, and JavaScript video scenes with HyperFrames, a render engine, and GSAP, an animation library.

In plain words
What is it for?
Use it to create or edit compositions, build reusable scene components, render output, and validate frames at specific points in an animation.
Why use it?
It provides project and animation conventions that make scenes easier to render, inspect, revise, and debug.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or edit compositions, build reusable scene components, render output, and validate frames at specific points in an animation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/saranambiar/hyperframes-video-agent-skills/hyperframes-scene-builder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saranambiar/hyperframes-video-agent-skills --skill hyperframes-scene-builder
Clone the repo
git clone --depth 1 https://github.com/saranambiar/hyperframes-video-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-scene-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/hyperframes-scene-builder/github.svg)](https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/hyperframes-scene-builder)
Your own site
<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/hyperframes-scene-builder"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/hyperframes-scene-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-scene-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/hyperframes-scene-builder"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/hyperframes-scene-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,213 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01213
Opus 5.5 $0.00025 $0.00485
Sonnet 5.5 $0.00012 $0.00243
Haiku 4.5 $0.00006 $0.00121

Measured 2mo ago against content hash b72ff2c38917, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hyperframes-scene-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hyperframes-scene-builder/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames Scene Builder

Use this skill when implementing or revising a HyperFrames scene. This skill assumes HyperFrames is the render engine and the scene source is HTML/CSS/JS.

Project Conventions

Prefer this layout for video projects:

compositions/
renders/
assets/
snapshots/
assembly/
captions/
tools/

Use one composition per meaningful scene or reusable sub-scene. Keep files small enough to inspect and diff.

Composition Rules

  • Define an explicit composition root with data-composition-id, data-width, data-height, and timing metadata where the project uses it.
  • Register GSAP timelines under the matching composition ID.
  • Scope selectors to the composition root when scenes are nested.
  • Avoid global selectors that can mutate other sub-compositions.
  • Prefer reusable HTML/CSS components for repeated cards, labels, charts, rings, logo rows, and panels.
  • Keep media paths relative to the composition project.

GSAP Timeline Rules

  • Use paused timelines for deterministic seekable animation.
  • Place important moments at named labels or exact seconds.
  • Use set for initial state.
  • Use fromTo when CSS transforms already exist.
  • Avoid accidental opacity-only transitions when the request asks for physical or material motion.
  • Avoid bounce/rebound unless the user explicitly asks for it.
  • Keep final frame stable enough for proof extraction.

Render Loop

Typical commands:

npx hyperframes preview
npx hyperframes lint
npx hyperframes render --composition compositions/scene-name.html --output renders/scene-name.mp4 --fps 24 --quality draft --workers 2

Use higher FPS or quality only when the scene is approved or when testing frame-rate-specific motion.

Visual QA

After rendering:

  • Extract first-frame, key-beat, and final-frame PNGs.
  • Compare reference-image scenes against the final frame, not only the opening frame.
  • Check text fit at desktop/video resolution.
  • Check that hidden duplicated frames in following scenes are updated.
  • Check theme colors in CSS, SVG fills/strokes, and inline styles.

Read the full file on GitHub · 180 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 180 lines · 62 tokens per session scan A b72ff2c38917

Subscribe to this mod's changes

hyperframes-scene-builder is a skill published in the GitHub repository saranambiar/hyperframes-video-agent-skills (47 stars, last pushed 4mo ago), licensed Apache-2.0. It adds 62 tokens to every session and 1,213 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

hyperframes-scene-builder compared with skills from other repositories

hyperframes-scene-builder next to 6 skills from other repositories
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