motion-design-systems

motion-design-systems is a skill for Claude Code, Codex from saranambiar/hyperframes-video-agent-skills. It costs 78 tokens per session (1,066 once invoked), scanned A, original, Apache-2.0.

A reusable visual guide for creating animated video scenes, covering colours, typography, materials, reusable components, and motion choices. It is aimed at consistent polished designs across scenes.

In plain words
What is it for?
Use it when designing or animating video scenes with elements such as glass panels, charts, logos, tables, calls to action, particles, or layered motion.
Why use it?
It gives an agent shared design rules so repeated elements and animations do not look improvised or inconsistent.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing or animating video scenes with elements such as glass panels, charts, logos, tables, calls to action, particles, or layered motion.

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Install with agentmods
npx agentmods add skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saranambiar/hyperframes-video-agent-skills --skill motion-design-systems
Clone the repo
git clone --depth 1 https://github.com/saranambiar/hyperframes-video-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-design-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems/github.svg)](https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems)
Your own site
<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-design-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,066 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.01066
Opus 5 $0.00039 $0.00533
Sonnet 5 $0.00016 $0.00213
Haiku 4.5 $0.00008 $0.00107

Measured 9d ago against content hash 19af759a3ce0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

motion-design-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/motion-design-systems/SKILL.md · 178 lines

How it starts

The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Design Systems

Use this skill when the request depends on visual taste, design consistency, or reusable motion components.

Start With The Visual System

Define these before animating:

  • Background and lighting.
  • Primary and neutral colors.
  • Typography and type scale.
  • Component materials.
  • Shadow style.
  • Motion language.
  • Forbidden looks.

Use references/premium-motion.md for motion language and references/theme-tokens.md for color discipline.

Build Reusable Components

Create small components for repeated visual objects:

  • Glass cards and panels.
  • Logo rows.
  • CTA lockups.
  • Table frames.
  • Chart axes, paths, labels, nodes, and gap fills.
  • Orbs, rings, particles, and role labels.

Keep components parameterized with CSS custom properties or JS constants. Avoid hard-coded one-off colors if the user may request theme changes.

Premium Motion Rules

  • Prefer scale, blur, depth, path drawing, camera drift, and material changes over basic fade-only reveals.
  • Use restraint. Premium motion should feel deliberate, not busy.
  • Avoid bounce, rebound, neon, sci-fi HUDs, and generic SaaS explainer tropes unless explicitly requested.
  • Use ease curves that settle naturally: power2.out, power3.out, expo.out, sine.inOut.
  • Keep final-frame composition readable and still alive with subtle ambient motion.

Chart And Data Storytelling

Use progressive reveal logic:

  • Axes and labels establish the frame.
  • Lines draw from left to right.
  • Points appear only when the line reaches them.
  • Labels sit near the object they describe, not in detached legends, unless the user asks for a legend.
  • Gap fills appear after both curves make the gap meaningful.

Read references/chart-storytelling.md for more.

Theme Consistency

When a theme changes:

  • Search CSS, SVG, inline styles, gradients, canvas constants, and duplicated carryover frames.
  • Do not recolor logos or product-demo footage unless explicitly requested.
  • Verify with proof frames from both source scene and next-scene carryover.

Read the full file on GitHub · 178 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 178 lines · 78 tokens per session scan A 19af759a3ce0

Subscribe to this mod's changes

motion-design-systems is a skill published in the GitHub repository saranambiar/hyperframes-video-agent-skills (47 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 78 tokens to every session and 1,066 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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