Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add saranambiar/hyperframes-video-agent-skills --skill motion-design-systemsgit clone --depth 1 https://github.com/saranambiar/hyperframes-video-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems)<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/motion-design-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00078 | $0.01066 |
| Opus 5 | $0.00039 | $0.00533 |
| Sonnet 5 | $0.00016 | $0.00213 |
| Haiku 4.5 | $0.00008 | $0.00107 |
Grade A, and why
motion-design-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion Design Systems
Use this skill when the request depends on visual taste, design consistency, or reusable motion components.
Start With The Visual System
Define these before animating:
- Background and lighting.
- Primary and neutral colors.
- Typography and type scale.
- Component materials.
- Shadow style.
- Motion language.
- Forbidden looks.
Use references/premium-motion.md for motion language and references/theme-tokens.md for color discipline.
Build Reusable Components
Create small components for repeated visual objects:
- Glass cards and panels.
- Logo rows.
- CTA lockups.
- Table frames.
- Chart axes, paths, labels, nodes, and gap fills.
- Orbs, rings, particles, and role labels.
Keep components parameterized with CSS custom properties or JS constants. Avoid hard-coded one-off colors if the user may request theme changes.
Premium Motion Rules
- Prefer scale, blur, depth, path drawing, camera drift, and material changes over basic fade-only reveals.
- Use restraint. Premium motion should feel deliberate, not busy.
- Avoid bounce, rebound, neon, sci-fi HUDs, and generic SaaS explainer tropes unless explicitly requested.
- Use ease curves that settle naturally:
power2.out,power3.out,expo.out,sine.inOut. - Keep final-frame composition readable and still alive with subtle ambient motion.
Chart And Data Storytelling
Use progressive reveal logic:
- Axes and labels establish the frame.
- Lines draw from left to right.
- Points appear only when the line reaches them.
- Labels sit near the object they describe, not in detached legends, unless the user asks for a legend.
- Gap fills appear after both curves make the gap meaningful.
Read references/chart-storytelling.md for more.
Theme Consistency
When a theme changes:
- Search CSS, SVG, inline styles, gradients, canvas constants, and duplicated carryover frames.
- Do not recolor logos or product-demo footage unless explicitly requested.
- Verify with proof frames from both source scene and next-scene carryover.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 178 lines · 78 tokens per session scan A 19af759a3ce0
motion-design-systems is a skill published in the GitHub repository saranambiar/hyperframes-video-agent-skills (47 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 78 tokens to every session and 1,066 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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