scene-continuity-and-transitions

scene-continuity-and-transitions is a skill for Claude Code, Codex from saranambiar/hyperframes-video-agent-skills. It costs 72 tokens per session (981 once invoked), scanned A, original, Apache-2.0.

A video-editing skill for keeping consecutive scenes visually connected through matching frames, camera movement, and checked transitions. It also checks for repeated content at scene boundaries.

In plain words
What is it for?
Use it when a scene must begin with the previous scene’s final frame, when adding camera swipes, or when checking and repairing scene boundaries.
Why use it?
It prevents scenes from feeling like unrelated slides or starting with a visible jump from the previous scene.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when a scene must begin with the previous scene’s final frame, when adding camera swipes, or when checking and repairing scene boundaries.

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Install with agentmods
npx agentmods add skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saranambiar/hyperframes-video-agent-skills --skill scene-continuity-and-transitions
Clone the repo
git clone --depth 1 https://github.com/saranambiar/hyperframes-video-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scene-continuity-and-transitions

README.md
[![agentmods](https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions/github.svg)](https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions)
Your own site
<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scene-continuity-and-transitions

Your own site · 80×15
<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 981 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.00981
Opus 5 $0.00036 $0.00491
Sonnet 5 $0.00014 $0.00196
Haiku 4.5 $0.00007 $0.00098

Measured 11d ago against content hash ae3b1c25ed2d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

scene-continuity-and-transitions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/scene-continuity-and-transitions/SKILL.md · 150 lines

How it starts

The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scene Continuity And Transitions

Use this skill when scenes must feel like one continuous visual journey instead of separate slides.

Continuity Contract

Before editing a scene, identify:

  • Previous scene final frame.
  • Current scene first frame.
  • Transition direction.
  • Camera movement duration.
  • Any duplicated chart/table/card/logo/text in the next scene.
  • Any approved scene that must not be modified.

Use references/carryover-frames.md for duplicated-frame checks.

Camera Swipe Pattern

For a rightward camera movement:

  • Move the current world left.
  • Bring the next world in from the right or land on a clean blank field.
  • Keep background color, lighting, and scale continuous.
  • Use slight blur or parallax only if it improves realism.
  • Avoid fading to a new slide unless the user asks for a cut or fade.

For a downward camera movement:

  • Move from the hook/top field into the first current-video frame.
  • Keep speed high enough to feel like a transition, not a scene pause.
  • Match color and scale at the landing frame.

First-Frame Matching

When a scene begins from the previous scene:

  • Copy or recreate the previous final frame in the new composition.
  • Include all latest text, labels, theme colors, plus symbols, highlights, and annotations.
  • Re-render both affected scenes if the final frame is source-driven.
  • Extract proof frame just before and after the boundary.

Boundary QA

Always verify:

  • No visual pop at the join.
  • No stale text from an older render.
  • No sudden color shift.
  • No missing annotation that was added to the previous scene.
  • No unwanted crop or scale change.
  • Captions do not cover critical boundary text.

Surgical Change Rule

If the previous final frame changes, assume the next scene may also need a source patch. Search before declaring done.

Output

Provide:

  • Changed scene files.
  • Re-rendered scene list.
  • Final assembly path.
  • Boundary proof frames.
  • Exact timestamps checked.

Transition Types

Use the transition type that matches the story:

Read the full file on GitHub · 150 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 150 lines · 72 tokens per session scan A ae3b1c25ed2d

Subscribe to this mod's changes

scene-continuity-and-transitions is a skill published in the GitHub repository saranambiar/hyperframes-video-agent-skills (47 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 72 tokens to every session and 981 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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