Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add saranambiar/hyperframes-video-agent-skills --skill scene-continuity-and-transitionsgit clone --depth 1 https://github.com/saranambiar/hyperframes-video-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions)<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions"><img src="https://agentmods.dev/badge/skills/saranambiar/hyperframes-video-agent-skills/scene-continuity-and-transitions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.00981 |
| Opus 5 | $0.00036 | $0.00491 |
| Sonnet 5 | $0.00014 | $0.00196 |
| Haiku 4.5 | $0.00007 | $0.00098 |
Grade A, and why
scene-continuity-and-transitions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Scene Continuity And Transitions
Use this skill when scenes must feel like one continuous visual journey instead of separate slides.
Continuity Contract
Before editing a scene, identify:
- Previous scene final frame.
- Current scene first frame.
- Transition direction.
- Camera movement duration.
- Any duplicated chart/table/card/logo/text in the next scene.
- Any approved scene that must not be modified.
Use references/carryover-frames.md for duplicated-frame checks.
Camera Swipe Pattern
For a rightward camera movement:
- Move the current world left.
- Bring the next world in from the right or land on a clean blank field.
- Keep background color, lighting, and scale continuous.
- Use slight blur or parallax only if it improves realism.
- Avoid fading to a new slide unless the user asks for a cut or fade.
For a downward camera movement:
- Move from the hook/top field into the first current-video frame.
- Keep speed high enough to feel like a transition, not a scene pause.
- Match color and scale at the landing frame.
First-Frame Matching
When a scene begins from the previous scene:
- Copy or recreate the previous final frame in the new composition.
- Include all latest text, labels, theme colors, plus symbols, highlights, and annotations.
- Re-render both affected scenes if the final frame is source-driven.
- Extract proof frame just before and after the boundary.
Boundary QA
Always verify:
- No visual pop at the join.
- No stale text from an older render.
- No sudden color shift.
- No missing annotation that was added to the previous scene.
- No unwanted crop or scale change.
- Captions do not cover critical boundary text.
Surgical Change Rule
If the previous final frame changes, assume the next scene may also need a source patch. Search before declaring done.
Output
Provide:
- Changed scene files.
- Re-rendered scene list.
- Final assembly path.
- Boundary proof frames.
- Exact timestamps checked.
Transition Types
Use the transition type that matches the story:
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 150 lines · 72 tokens per session scan A ae3b1c25ed2d
scene-continuity-and-transitions is a skill published in the GitHub repository saranambiar/hyperframes-video-agent-skills (47 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 72 tokens to every session and 981 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
webgl-holographic-foil
A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.
general-video
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated…
html-ppt-hermes-cyber-terminal
OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.
html-ppt-taste-brutalist
16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).
diagnostic-stem-delivery
Audio production with diagnostic analysis, timecode parsing from documents, and verified export workflow.
chengfeng-check-updates
An environment manager for a video-editing system. It checks whether its skills and runtime—the software needed to run them—are installed and compatible.