arcgis-coding-components

arcgis-coding-components is a skill for Claude Code from SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context. It costs 32 tokens per session (2,562 once invoked), scanned A, original, MIT.

A ready-made Arcade expression editor for web applications. Arcade is the expression language used by ArcGIS to calculate, format, and describe map data.

In plain words
What is it for?
Use it to embed Arcade authoring with syntax highlighting, error diagnostics, code suggestions, and documentation.
Why use it?
It gives users a place to write, test, and debug Arcade expressions inside an application instead of relying on a plain text box.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the arcgis-maps-sdk-js-ai-context plugin — 35 skills shipped together

Good fit Use it to embed Arcade authoring with syntax highlighting, error diagnostics, code suggestions, and documentation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-coding-components
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context --skill arcgis-coding-components
Clone the repo
git clone --depth 1 https://github.com/SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context

Made for: Claude Code.

Or install arcgis-maps-sdk-js-ai-context, the plugin that ships this one along with the rest of its 35 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for arcgis-coding-components

README.md
[![agentmods](https://agentmods.dev/badge/skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-coding-components/github.svg)](https://agentmods.dev/skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-coding-components)
Your own site
<a href="https://agentmods.dev/skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-coding-components"><img src="https://agentmods.dev/badge/skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-coding-components/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for arcgis-coding-components

Your own site · 80×15
<a href="https://agentmods.dev/skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-coding-components"><img src="https://agentmods.dev/badge/skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-coding-components.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,562 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.02562
Opus 5 $0.00016 $0.01281
Sonnet 5 $0.00006 $0.00512
Haiku 4.5 $0.00003 $0.00256

Measured 9d ago against content hash 4952979f43da, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

arcgis-coding-components scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/arcgis-coding-components/SKILL.md · 332 lines

How it starts

The opening of the file, as written. The whole thing — 332 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ArcGIS Coding Components

Use this skill when embedding an Arcade expression editor into a web application. The @arcgis/coding-components package provides the arcgis-arcade-editor web component - a full-featured code editor for writing, testing, and debugging Arcade expressions. This is a new component package in 5.0 with no 4.x equivalent.

Import Patterns

CDN (No Build Tools)

<!-- Load ArcGIS Maps SDK -->
<script src="https://js.arcgis.com/5.0/"></script>
<!-- Load Coding Components -->
<script
  type="module"
  src="https://js.arcgis.com/5.0/coding-components/"
></script>

Direct ESM Imports (Build Tools)

import "@arcgis/coding-components/components/arcgis-arcade-editor";

arcgis-arcade-editor Component

A rich code editor for Arcade expressions with syntax highlighting, diagnostics, code suggestions, and a documentation side panel.

Properties

Property Attribute Type Default Description
script script string "" The Arcade script content (read/write)
profile - IEditorProfileDefinition - Profile metadata defining the editing context (set via JS)
testData - IEditorTestContext - Test data context for expression validation (set via JS)
snippets - ApiSnippet[] - Collection of code snippets to show in the snippets panel (set via JS)
suggestions - IEditorCodeSuggestion[] - Code suggestions shown to the user (set via JS)
editorOptions - IEditorOptions & IGlobalEditorOptions - Monaco-style editor options (set via JS)
hideSideBar hide-side-bar boolean false Hide the side action bar for a minimal UI
hideDocumentationActions - boolean false Hide the documentation action in the side panel
openedSidePanel opened-side-panel string "none" Name of the currently opened side panel
sideActionBarExpanded side-action-bar-expanded boolean false Whether the side action bar is expanded

Read the full file on GitHub · 332 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 332 lines · 32 tokens per session scan A 4952979f43da

Subscribe to this mod's changes

arcgis-coding-components is a skill published in the GitHub repository SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context (21 stars, last pushed 5mo ago), licensed MIT. It adds 32 tokens to every session and 2,562 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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