arcgis-custom-rendering

arcgis-custom-rendering is a skill for Claude Code from SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context. It costs 49 tokens per session (3,613 once invoked), scanned A, original, MIT.

A guide to building custom ArcGIS map layers with WebGL, a browser technology for drawing graphics with the computer’s graphics processor. It covers custom data sources, 2D and 3D rendering, tile layers, and post-processing effects.

In plain words
What is it for?
Creating custom 2D or 3D renderers, tile and dynamic layers, custom data sources, and visual effects for ArcGIS maps.
Why use it?
It explains the ArcGIS building blocks needed when standard map layers cannot display or process the required data.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the arcgis-maps-sdk-js-ai-context plugin — 35 skills shipped together

Good fit Creating custom 2D or 3D renderers, tile and dynamic layers, custom data sources, and visual effects for ArcGIS maps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-custom-rendering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context --skill arcgis-custom-rendering
Clone the repo
git clone --depth 1 https://github.com/SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context

Made for: Claude Code.

Or install arcgis-maps-sdk-js-ai-context, the plugin that ships this one along with the rest of its 35 skills.

Wrote this? Show the measurements

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README.md
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Your own site · 80×15
<a href="https://agentmods.dev/skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-custom-rendering"><img src="https://agentmods.dev/badge/skills/saschabrunnerch/arcgis-maps-sdk-js-ai-context/arcgis-custom-rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,613 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.03613
Opus 5 $0.00024 $0.01806
Sonnet 5 $0.00010 $0.00723
Haiku 4.5 $0.00005 $0.00361

Measured 11d ago against content hash 6af18f54373d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

arcgis-custom-rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/arcgis-custom-rendering/SKILL.md · 499 lines

How it starts

The opening of the file, as written. The whole thing — 499 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ArcGIS Custom Rendering

Use this skill for creating custom layers, WebGL rendering in 2D/3D, custom tile sources, and post-processing effects in SceneView.

Import Patterns

ESM (npm)

// 3D custom rendering
import RenderNode from "@arcgis/core/views/3d/webgl/RenderNode.js";

// 2D custom rendering
import BaseLayerView2D from "@arcgis/core/views/2d/layers/BaseLayerView2D.js";
import BaseLayerViewGL2D from "@arcgis/core/views/2d/layers/BaseLayerViewGL2D.js";

// Custom layer bases
import BaseTileLayer from "@arcgis/core/layers/BaseTileLayer.js";
import BaseDynamicLayer from "@arcgis/core/layers/BaseDynamicLayer.js";
import BaseElevationLayer from "@arcgis/core/layers/BaseElevationLayer.js";
import Layer from "@arcgis/core/layers/Layer.js";

// Utilities
import esriRequest from "@arcgis/core/request.js";
import Color from "@arcgis/core/Color.js";

CDN (dynamic import)

const RenderNode = await $arcgis.import(
  "@arcgis/core/views/3d/webgl/RenderNode.js",
);
const BaseTileLayer = await $arcgis.import(
  "@arcgis/core/layers/BaseTileLayer.js",
);
const BaseLayerViewGL2D = await $arcgis.import(
  "@arcgis/core/views/2d/layers/BaseLayerViewGL2D.js",
);

Custom Rendering Summary

Class 2D 3D Typical Use
RenderNode Yes Post-processing effects in SceneView
BaseLayerView2D Yes Custom 2D canvas rendering
BaseLayerViewGL2D Yes WebGL-accelerated 2D rendering
BaseTileLayer Yes Yes Custom tile sources and processing
BaseDynamicLayer Yes Yes On-demand dynamic rendering
BaseElevationLayer Yes Custom elevation/terrain data

RenderNode (3D Post-Processing)

RenderNode creates custom rendering passes in SceneView's WebGL 2 pipeline.

Basic RenderNode

const LuminanceRenderNode = RenderNode.createSubclass({
  constructor() {
    this.consumes = { required: ["composite-color"] };
    this.produces = "composite-color";
  },

  render(inputs) {
    const input = inputs.find(({ name }) => name === "composite-color");
    const colorTexture = input.getTexture();
    const output = this.acquireOutputFramebuffer();
    const gl = this.gl;

    gl.useProgram(this.program);
    gl.activeTexture(gl.TEXTURE0);
    gl.bindTexture(gl.TEXTURE_2D, colorTexture);
    gl.uniform1i(this.texLocation, 0);

    gl.bindVertexArray(this.vao);
    gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);

    // Preserve depth from input
    output.attachDepth(input.getAttachment(gl.DEPTH_STENCIL_ATTACHMENT));
    return output;
  },

  destroy() {
    if (this.program) this.gl?.deleteProgram(this.program);
    if (this.vao) this.gl?.deleteVertexArray(this.vao);
  },
});

// Add to SceneView
const view = new SceneView({ container: "viewDiv", map });
view.when(() => {
  new LuminanceRenderNode({ view });
});

Read the full file on GitHub · 499 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 499 lines · 49 tokens per session scan A 6af18f54373d

Subscribe to this mod's changes

arcgis-custom-rendering is a skill published in the GitHub repository SaschaBrunnerCH/arcgis-maps-sdk-js-ai-context (22 stars, last pushed 5mo ago), licensed MIT. It adds 49 tokens to every session and 3,613 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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