event-modeling

event-modeling is a skill for Claude Code, Codex from saski/arnesto. It costs 11 tokens per session (1,400 once invoked), scanned A, a copy of event-modeling, Unlicense.

A way to describe how a system behaves through user actions, resulting events, and the information those events create. It uses business language and divides the design into small, independently testable slices.

In plain words
What is it for?
Use it to map workflows, define state changes and views, and create implementable slices for designing a new system or feature.
Why use it?
It makes the system's behavior and failure paths clear before implementation, without starting with infrastructure or technical details.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to map workflows, define state changes and views, and create implementable slices for designing a new system or feature.

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Install with agentmods
npx agentmods add skills/saski/arnesto/event-modeling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saski/arnesto --skill event-modeling
Clone the repo
git clone --depth 1 https://github.com/saski/arnesto

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for event-modeling

README.md
[![agentmods](https://agentmods.dev/badge/skills/saski/arnesto/event-modeling/github.svg)](https://agentmods.dev/skills/saski/arnesto/event-modeling)
Your own site
<a href="https://agentmods.dev/skills/saski/arnesto/event-modeling"><img src="https://agentmods.dev/badge/skills/saski/arnesto/event-modeling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for event-modeling

Your own site · 80×15
<a href="https://agentmods.dev/skills/saski/arnesto/event-modeling"><img src="https://agentmods.dev/badge/skills/saski/arnesto/event-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 11 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,400 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00011 $0.01400
Opus 5.5 $0.00004 $0.00560
Sonnet 5.5 $0.00002 $0.00280
Haiku 4.5 $0.00001 $0.00140

Measured 1mo ago against content hash 9eb6c6c23ccc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

event-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to event-modeling — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/event-modeling/SKILL.md · 178 lines

How it starts

The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.

STARTER_CHARACTER = 🗺️

What Event Modeling Produces

A set of vertical slices that fully describe a system's behavior. Each slice is independently implementable and testable. The model uses business language throughout — no infrastructure or technical terms.

                    ┌─────────────────────────────────────┐
                    │          Event Model                │
                    │                                     │
                    │  ┌───────────┐  ┌───────────┐       │
                    │  │  Slice 1  │  │  Slice 2  │  ...  │
                    │  │ STATE_    │  │ STATE_    │       │
                    │  │ CHANGE    │  │ VIEW      │       │
                    │  └───────────┘  └───────────┘       │
                    │         │              ▲            │
                    │         │  (events)    │            │
                    │         └──────────────┘            │
                    └─────────────────────────────────────┘

Slice Types

Three types. Every behavior in the system fits one:

STATE_CHANGE — user does something

  • Screen → Command → Event
  • Command produces one or more events
  • May have error events for failure paths

STATE_VIEW — system shows something

  • Events → Read Model → Screen
  • Read model aggregates data from one or more events

AUTOMATION — system reacts to something

  • Event → Processor → Command → Event
  • Background process, no user interaction

See references/slice-types.md for element rules, dependency patterns, and naming conventions.

Conversational Design Process

Work with the user through these phases. Move at the user's pace — they might want to go deep on one slice before seeing the full picture.

Phase 1: Understand the Domain

Identify aggregates (core business entities), actors, and high-level use cases. Ask about the business processes, not technical implementation.

Phase 2: High-Level Model

Draft all slices without field details. Show the flow between them — which events feed which read models, which screens lead to which commands. This is the "map" of the system.

Read the full file on GitHub · 178 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 178 lines · 11 tokens per session scan A 9eb6c6c23ccc

Subscribe to this mod's changes

event-modeling is a skill published in the GitHub repository saski/arnesto (6 stars, last pushed 5d ago), licensed Unlicense. It adds 11 tokens to every session and 1,400 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to event-modeling, differing in 0 lines, and is treated as a copy.

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