launching-agent-teams

launching-agent-teams is a skill for Claude Code from saski/arnesto. It costs 35 tokens per session (1,158 once invoked), scanned B, a copy of launching-agent-teams, Unlicense.

A workflow for launching multiple AI agents with defined roles and divided tasks. It is intended for work where agents need to coordinate, debate, or handle separate parts of a larger problem.

In plain words
What is it for?
Use it to create agent teams, divide work across frontend, backend, and testing tasks, coordinate parallel investigations, and run competing analyses.
Why use it?
It helps break complex work into parallel pieces and provides a structure for agents to share findings and challenge one another.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_SKILL_DIR} variable. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions subagents.

Good fit Use it to create agent teams, divide work across frontend, backend, and testing tasks, coordinate parallel investigations, and run competing analyses.

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Install with agentmods
npx agentmods add skills/saski/arnesto/launching-agent-teams
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add saski/arnesto --skill launching-agent-teams
Clone the repo
git clone --depth 1 https://github.com/saski/arnesto

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for launching-agent-teams

README.md
[![agentmods](https://agentmods.dev/badge/skills/saski/arnesto/launching-agent-teams/github.svg)](https://agentmods.dev/skills/saski/arnesto/launching-agent-teams)
Your own site
<a href="https://agentmods.dev/skills/saski/arnesto/launching-agent-teams"><img src="https://agentmods.dev/badge/skills/saski/arnesto/launching-agent-teams/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for launching-agent-teams

Your own site · 80×15
<a href="https://agentmods.dev/skills/saski/arnesto/launching-agent-teams"><img src="https://agentmods.dev/badge/skills/saski/arnesto/launching-agent-teams.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,158 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.01158
Opus 5 $0.00017 $0.00579
Sonnet 5 $0.00007 $0.00232
Haiku 4.5 $0.00003 $0.00116

Measured 5d ago against content hash 79f6b2de8771, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade B, and why

launching-agent-teams scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/update-docs.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads agent configuration directoriesmediumAgent snooping

.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.

Agent teams are experimental. The user must have this in their settings (`~/.claude/settings.json` or `.claude/settings.json`):
Origin

This is a copy

100% identical to launching-agent-teams — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/launching-agent-teams/SKILL.md · 144 lines

How it starts

The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.

STARTER_CHARACTER = 🚀👥

Setup

Update reference docs to get the latest from Anthropic:

python ${CLAUDE_SKILL_DIR}/scripts/update-docs.py

Prerequisites

Agent teams are experimental. The user must have this in their settings (~/.claude/settings.json or .claude/settings.json):

{
  "env": {
    "CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS": "1"
  }
}

If the flag isn't set, tell the user and offer to add it before proceeding.

Teams vs Subagents — Pick the Right Tool

Before launching a team, confirm it's the right approach:

Use agent teams when:

  • Teammates need to communicate with each other
  • Work benefits from debate, challenge, or cross-pollination
  • Tasks span multiple independent areas (frontend/backend/tests)
  • Investigation needs competing hypotheses

Use subagents instead when:

  • Workers just report results back (no inter-agent communication)
  • Tasks are focused and self-contained
  • You want lower token cost
  • Sequential dependency between steps

Use git worktrees when:

  • You want manual parallel sessions without automated coordination

If the task fits subagents better, say so and offer that instead.

Launching a Team

1. Clarify the Work

Before spawning anything, understand:

  • What's the goal?
  • What are the independent pieces?
  • What would each teammate own?

2. Decompose Into Roles

Each teammate should own a distinct, non-overlapping area. Overlap causes file conflicts and wasted tokens.

Aim for 3-5 teammates. More than that creates coordination overhead that rarely pays off. Each teammate should have 5-6 tasks to stay productive.

Anti-patterns:

  • Two teammates editing the same file
  • A teammate with only one small task (just do it yourself)
  • Roles so broad they inevitably overlap

3. Size Tasks Appropriately

  • Too small: coordination overhead exceeds the benefit
  • Too large: teammates work too long without check-ins
  • Right size: self-contained units with a clear deliverable (a function, a test file, a review document)

Read the full file on GitHub · 144 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 144 lines · 35 tokens per session scan B 79f6b2de8771

Subscribe to this mod's changes

launching-agent-teams is a skill published in the GitHub repository saski/arnesto (5 stars, last pushed 2d ago), licensed Unlicense. It adds 35 tokens to every session and 1,158 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it B with 1 finding (reads agent configuration directories). It is 100% identical to launching-agent-teams, differing in 0 lines, and is treated as a copy.

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