asset-set

asset-set is a skill for Claude Code from Sateezg/codex-bridge. It costs 85 tokens per session (1,090 once invoked), scanned A, original, MIT.

A tool for generating a coordinated collection of image assets in one visual style, such as favicons, app icons, social-sharing cards, hero images, illustrations, or matching icon families.

In plain words
What is it for?
Use it to prepare complete visual asset sets for websites and apps, including branding, social previews, interface icons, and empty-state artwork.
Why use it?
It keeps related assets consistent in style, colors, sizes, and filenames when a project needs several images.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents; mentions Codex.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is codex-imagegen "a settings gear icon, same style as the reference" ./icons/settings.png --ref ./icons/home.png.

Part of the codex-bridge plugin — 6 skills, 5 agents shipped together

Good fit Use it to prepare complete visual asset sets for websites and apps, including branding, social previews, interface icons, and empty-state artwork.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Sateezg/codex-bridge
agentmods
npx agentmods add skills/sateezg/codex-bridge/asset-set

Made for: Claude Code.

Or install codex-bridge, the plugin that ships this one along with the rest of its 6 skills, 5 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-set

README.md
[![agentmods](https://agentmods.dev/badge/skills/sateezg/codex-bridge/asset-set/github.svg)](https://agentmods.dev/skills/sateezg/codex-bridge/asset-set)
Your own site
<a href="https://agentmods.dev/skills/sateezg/codex-bridge/asset-set"><img src="https://agentmods.dev/badge/skills/sateezg/codex-bridge/asset-set/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-set

Your own site · 80×15
<a href="https://agentmods.dev/skills/sateezg/codex-bridge/asset-set"><img src="https://agentmods.dev/badge/skills/sateezg/codex-bridge/asset-set.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,090 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.01090
Opus 5.5 $0.00034 $0.00436
Sonnet 5.5 $0.00017 $0.00218
Haiku 4.5 $0.00009 $0.00109

Measured 1mo ago against content hash 9844f12cf7ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

asset-set scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/asset-set/SKILL.md · 93 lines

How it starts

The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Generate a consistent asset set

Individual images are the generate-image skill. This is for families of assets that must look like they came from the same designer — which requires a shared style contract, correct sizes, and correct filenames.

Step 1 — lock the style contract

Before generating anything, write one style sentence you will paste verbatim into every prompt in the set. It must pin down: art style, palette (hex codes), stroke weight, corner treatment, background, and perspective. For example:

Flat vector, 2px uniform stroke, palette #2563EB on #FFFFFF with #94A3B8 accents, 4px rounded corners, centered, generous padding, no gradients, no shadows, front-on view.

Pull the palette from the project when one exists — check tailwind.config.*, CSS custom properties, a design tokens file, or an existing logo. Ask the user only if nothing is discoverable.

Step 2 — generate

One call per asset, style sentence repeated in each:

codex-imagegen "<subject>. <style contract>" <path>.png --size <WxH>

Generate the most important asset first (the logo mark or the hero), show it to the user, and only continue once they're happy. Regenerating a whole set after the fact wastes their quota.

For assets that must match one already generated, pass it as a reference so the model has the style in front of it, not just described:

codex-imagegen "a settings gear icon, same style as the reference" ./icons/settings.png --ref ./icons/home.png

Step 3 — derive the size variants locally

Do not regenerate for each size. Generate one large master and resample it with ImageMagick (or sips on macOS) — it's instant, free, and pixel-consistent:

magick master.png -resize 512x512 icon-512.png
magick master.png -define icon:auto-resize=16,32,48,64 favicon.ico

Standard recipes

Web favicon set — master at 1024x1024, then derive favicon.ico (16/32/48), favicon-32x32.png, apple-touch-icon.png (180x180), icon-192.png, icon-512.png.

Read the full file on GitHub · 93 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 93 lines · 85 tokens per session scan A 9844f12cf7ca

Subscribe to this mod's changes

asset-set is a skill published in the GitHub repository Sateezg/codex-bridge (247 stars, last pushed 2mo ago), licensed MIT. It adds 85 tokens to every session and 1,090 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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