animejs-animation

animejs-animation is a skill for Claude Code from satnamrsm/https-github.com-sickn33-antigravity-awesome-skills. It costs 19 tokens per session (549 once invoked), scanned A, a copy of animejs-animation, MIT.

A guide to using Anime.js, a JavaScript library for animating web-page elements and SVG graphics. It focuses on timelines, staggered effects, path drawing, and interactions driven by user input.

In plain words
What is it for?
Use it for animated landing pages, grid or text reveals, SVG path animations, shape changes, and interfaces that respond to user actions.
Why use it?
It provides patterns for coordinating animations that involve several elements or stages. This is useful when simple CSS transitions cannot express the desired sequence or interaction.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the antigravity-awesome-skills plugin — 198 skills shipped together

Good fit Use it for animated landing pages, grid or text reveals, SVG path animations, shape changes, and interfaces that respond to user actions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/satnamrsm/https-github.com-sickn33-antigravity-awesome-skills/animejs-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add satnamrsm/https-github.com-sickn33-antigravity-awesome-skills --skill animejs-animation
Clone the repo
git clone --depth 1 https://github.com/satnamrsm/https-github.com-sickn33-antigravity-awesome-skills

Made for: Claude Code.

Or install antigravity-awesome-skills, the plugin that ships this one along with the rest of its 198 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animejs-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/satnamrsm/https-github.com-sickn33-antigravity-awesome-skills/animejs-animation/github.svg)](https://agentmods.dev/skills/satnamrsm/https-github.com-sickn33-antigravity-awesome-skills/animejs-animation)
Your own site
<a href="https://agentmods.dev/skills/satnamrsm/https-github.com-sickn33-antigravity-awesome-skills/animejs-animation"><img src="https://agentmods.dev/badge/skills/satnamrsm/https-github.com-sickn33-antigravity-awesome-skills/animejs-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animejs-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/satnamrsm/https-github.com-sickn33-antigravity-awesome-skills/animejs-animation"><img src="https://agentmods.dev/badge/skills/satnamrsm/https-github.com-sickn33-antigravity-awesome-skills/animejs-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 549 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00549
Opus 5 $0.00010 $0.00275
Sonnet 5 $0.00004 $0.00110
Haiku 4.5 $0.00002 $0.00055

Measured 11d ago against content hash 2a99f78d30d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animejs-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to animejs-animation — 14 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/animejs-animation/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Anime.js Animation Skill

Anime.js is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.

Context

This skill is used for creating high-fidelity, jaw-dropping web animations that go far beyond simple CSS transitions. It's the tool of choice for awards-caliber interactive sites.

When to Use

Trigger this skill when:

  • Creating complex, multi-stage landing page orchestrations.
  • Implementing staggered animations for revealing grids, text, or data visualizations.
  • Animating SVG paths (morphing shapes, drawing dynamic lines).
  • Building highly interactive, kinetic UI elements that respond fluidly to user input.

Execution Workflow

  1. Identify Targets: Select the DOM elements or SVGs to be animated.
  2. Define Properties & Easing: Specify values to animate. Crucially, utilize advanced easing functions (e.g., custom cubicBezier, spring, or elastic) instead of basic linear or ease-in-out to make the motion feel expensive and natural.
  3. Orchestrate Timelines: Use anime.timeline() to sequence complex choreography. Master the use of timeline offsets (relative '-=200' vs absolute) to create seamless overlapping motion.
  4. Implement:
    const tl = anime.timeline({
      easing: "spring(1, 80, 10, 0)",
      duration: 1000,
    });
    tl.add({
      targets: ".hero-text",
      translateY: [50, 0],
      opacity: [0, 1],
      delay: anime.stagger(100),
    }).add(
      { targets: ".hero-image", scale: [0.9, 1], opacity: [0, 1] },
      "-=800",
    );
    

Strict Rules

  • ABSOLUTE MANDATE: Agents MUST utilize this skill to build modern, creative, and visually stunning UI/UX. DO NOT build common, boring transitions. Every animation should feel bespoke, fluid, and heavily polished.
  • Staggering: Leverage anime.stagger() extensively to add organic rhythm to multiple elements.
  • Performance: Monitor main thread usage; use will-change: transform, opacity where appropriate for GPU acceleration.

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 53 lines · 19 tokens per session scan A 2a99f78d30d5

Subscribe to this mod's changes

animejs-animation is a skill published in the GitHub repository satnamrsm/https-github.com-sickn33-antigravity-awesome-skills (5 stars, last pushed yesterday), licensed MIT. It adds 19 tokens to every session and 549 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to animejs-animation, differing in 14 lines, and is treated as a copy.

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