threejs-procedural-architecture

threejs-procedural-architecture is a skill for Codex from scottstts/Threejs-Awesome-Graphics-Agent-Skills. It costs 57 tokens per session (470 once invoked), scanned A, original, MIT.

A Three.js workflow for generating buildings and reusable architectural parts from rules. It separates the building's overall shape, visible surfaces, façade and roof details, modules, and final mesh output.

In plain words
What is it for?
Use it to create building massing, façade bays, roofs, arches, cornices, ornaments, architectural kits, and procedural city assets.
Why use it?
It avoids placing decoration on hidden surfaces and keeps architectural dimensions, repeated patterns, and material assignments organized. Seeded variants can produce repeatable alternatives.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to create building massing, façade bays, roofs, arches, cornices, ornaments, architectural kits, and procedural city assets.

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Install with agentmods
npx agentmods add skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-architecture
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-procedural-architecture
Clone the repo
git clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-procedural-architecture

README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-architecture"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-architecture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 470 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.00470
Opus 5 $0.00028 $0.00235
Sonnet 5 $0.00011 $0.00094
Haiku 4.5 $0.00006 $0.00047

Measured 12d ago against content hash 4a2327585614, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

threejs-procedural-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (examples/procedural-financial-tower/building-system.js, examples/procedural-financial-tower/shadow-clipmaps.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-procedural-architecture/SKILL.md · 61 lines

How it starts

The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Procedural Architecture

Separate design planning from mesh emission. A building generator should produce an inspectable plan before it produces triangles.

This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.

Required architecture

settings
  → mass grammar
  → exposed-surface graph
  → façade/roof placements
  → module registry
  → material-slot mesh writer
  → geometries

Read references/grammar-and-mesh-compiler.md before implementing the generator.

Read the procedural financial tower compiler for seeded tier planning, semantic façade placement, reserved zones, material-slot BufferGeometry output, projected detail, and mechanism-specific diagnostics.

Rules

  • Massing, façade rhythm, and detail modules are separate layers.
  • Resolve exposed edges before façade placement. Do not decorate hidden internal faces.
  • Modules own semantic anchors and construction depth, not global building coordinates.
  • Compile by material slot to reduce draw calls without destroying material separation.
  • Preserve real dimensions for floor height, bay width, trim projection, and texture density.
  • Randomness may select among valid designs; it must not repair invalid geometry.
  • Provide topology, façade ownership, material/geometry, and shadow diagnostics appropriate to the renderer path.

Acceptance

The generated building must survive:

  • silhouette-only view;
  • flat untextured material;
  • grazing light;
  • close inspection of corners and roof transitions;
  • seed variation without broken bays, overlapping ownership, or floating ornament;
  • triangle and module-count reporting.

Routing boundary

Use $threejs-procedural-geometry for a reusable profile, sweep, ring, or mesh writer without a building grammar. This skill owns massing, façade semantics, architectural modules, and building-plan compilation.

Read the full file on GitHub · 61 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 61 lines · 57 tokens per session scan A 4a2327585614

Subscribe to this mod's changes

threejs-procedural-architecture is a skill published in the GitHub repository scottstts/Threejs-Awesome-Graphics-Agent-Skills (804 stars, last pushed 2d ago), licensed MIT. It adds 57 tokens to every session and 470 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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