threejs-procedural-materials

threejs-procedural-materials is a skill for Codex from scottstts/Threejs-Awesome-Graphics-Agent-Skills. It costs 228 tokens per session (2,723 once invoked), scanned A, original, MIT.

A Three.js workflow for creating surfaces whose color, shine, texture, bumps, transparency, and glow come from shared material rules. It supports procedural surfaces as well as materials that use image textures.

In plain words
What is it for?
Use it to build procedural soil, moss, terrain, planetary surfaces, water, lava, gallery materials, reflective effects, and physically based rendering channels.
Why use it?
It prevents surface properties from looking unrelated, such as roughness, color, and bumps coming from disconnected patterns. The workflow also addresses filtering, lighting response, wetness, lava, and other described effects.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to build procedural soil, moss, terrain, planetary surfaces, water, lava, gallery materials, reflective effects, and physically based rendering channels.

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Install with agentmods
npx agentmods add skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-materials
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-procedural-materials
Clone the repo
git clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-procedural-materials

README.md
[![agentmods](https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-materials/github.svg)](https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-materials)
Your own site
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-materials"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-materials/github.svg" alt="Measured on agentmods" height="20"></a>

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agentmods 80×15 button for threejs-procedural-materials

Your own site · 80×15
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-materials"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-procedural-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 228 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,723 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00228 $0.02723
Opus 5.5 $0.00091 $0.01089
Sonnet 5.5 $0.00046 $0.00545
Haiku 4.5 $0.00023 $0.00272

Measured 4d ago against content hash 577c2001083b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-procedural-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 34 executable files (assets/simulated-tearable-denim/settled-drape.js, examples/deformable-sand/deformable-sand.js, examples/deformable-sand/source/config.ts, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-procedural-materials/SKILL.md · 219 lines

How it starts

The opening of the file, as written. The whole thing — 219 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Procedural Materials

Build a material from surface identity and causes. Color, roughness, metalness, normal, transmission, and emission should describe the same surface—not unrelated noise textures.

This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.

Material graph order

stable coordinates
  → structural fields
  → material identity weights
  → causal modifiers
  → filtered microstructure
  → PBR channels
  → lighting/shadow extensions

Read references/procedural-pbr-system.md for atlas filtering, specular AA, planetary coordinates, world-height wetness, per-instance dissolve, and authored PBR response bundles.

Read the sculpted gallery frame geometry for walnut, antique-gold, and ebony texture/roughness/metalness/clearcoat bundles under a grazing-light setup.

Read the procedural planet surface for shared geological, climate, water, biome, roughness, and derivative-normal causes on a procedural planetary surface.

Read the lava flow surface material for raymarched procedural height fields whose normals, rock/lava identity, emission, glow, embers, fog, and grain are coupled to one material cause stack.

Read the raytraced diamond material for a gem whose mesh is its own optical volume: camera-ray entry refraction, a GPU BVH first-hit loop with bounded total-internal-reflection bounces, per-channel IOR dispersion, mip-correct environment exit sampling, and live camera-matrix uniforms.

Read the spectral dispersive glass material for a transmissive body solved in image space: a double-sided back-face data pass with inverted depth, an iterative interior exit search, bounded total internal reflection, Beer-Lambert absorption over the true path length, and a per-wavelength Cauchy index recombined through CIE 1931. Its reusable optical primitives — exact unpolarised Fresnel, Cauchy coefficients, spectral weights, the rotatable environment probe, and the buffer projection — live in glass optics, and references/dielectric-glass-optics.md carries the two-pass contract, buffer format, search bounds, and transmission diagnostics.

Read the full file on GitHub · 219 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · +24 lines · +40 tokens per session 577c2001083b
  2. 11d ago Changed · +9 lines · +17 tokens per session 0ba06bd3f4a1
  3. 1mo ago Changed · +17 lines · +33 tokens per session fb71437d6078
  4. 1mo ago Changed · +14 lines · +17 tokens per session c3f28ef57a01
  5. 1mo ago First seen · 155 lines · 121 tokens per session scan A 0b35f31f701a

Subscribe to this mod's changes

threejs-procedural-materials is a skill published in the GitHub repository scottstts/Threejs-Awesome-Graphics-Agent-Skills (938 stars, last pushed 5d ago), licensed MIT. It adds 228 tokens to every session and 2,723 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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