Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-volumetric-cloudsgit clone --depth 1 https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-volumetric-clouds)<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-volumetric-clouds"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-volumetric-clouds/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-volumetric-clouds"><img src="https://agentmods.dev/badge/skills/scottstts/threejs-awesome-graphics-agent-skills/threejs-volumetric-clouds.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.00517 |
| Opus 5 | $0.00028 | $0.00259 |
| Sonnet 5 | $0.00011 | $0.00103 |
| Haiku 4.5 | $0.00006 | $0.00052 |
Grade A, and why
threejs-volumetric-clouds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Volumetric Clouds
Cloud quality comes from density organization, lighting, and temporal stability—not from increasing march steps over unstructured noise.
This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.
System order
- Define the cloud volume and layer bounds.
- Generate or source weather, base-shape, detail, and turbulence fields.
- Build a density function with vertical and weather profiles.
- Raymarch only the bounded occupied segment.
- Integrate transmittance and lighting front-to-back.
- Reconstruct low-resolution output temporally.
- Project a separate low-cost cloud-shadow solution.
Read references/weather-volume-and-reconstruction.md before implementing or auditing the cloud system.
Read the weather volume cloud entry
and its source/ modules for weather-layer ownership, spherical shell bounds,
authored shape/detail sampling, cloud shadow maps, temporal upscale,
atmospheric composition, and package-owned diagnostics.
Required controls
- coverage, cloud type, precipitation, and anvil bias;
- base/top altitude and vertical density profile;
- shape/detail scales and erosion;
- wind for each field;
- primary step count, light step count, and empty-space policy;
- history weight and disocclusion threshold;
- cloud-shadow extent, resolution, and update rate.
Failure conditions
- density is only
fbm(position); - the raymarch traverses the full camera range;
- detail noise adds density instead of eroding shaped masses;
- temporal history is accepted across disocclusion;
- shadows use the full beauty raymarch;
- every cloud layer shares the same wind and density profile.
Routing boundary
Use $threejs-atmosphere-aerial-perspective for molecular/aerosol scattering
without weather density. Use $threejs-procedural-vfx for emissive aurora
curtain slabs or bounded interactive voxel fire and smoke with velocity,
pressure, emitter, and collision fields. This skill owns weather-shaped cloud
volumes, reconstruction, cloud lighting, and cloud shadows.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 327 B
- assets/weather-volume-clouds/atmosphere/irradiance.exr 2.3 KB
- assets/weather-volume-clouds/atmosphere/scattering.exr 3994 KB
- assets/weather-volume-clouds/atmosphere/transmittance.exr 27 KB
- assets/weather-volume-clouds/local_weather.png 664 KB
- assets/weather-volume-clouds/shape_detail.bin 32 KB
- assets/weather-volume-clouds/shape.bin 2048 KB
- assets/weather-volume-clouds/stbn.bin 1024 KB
- assets/weather-volume-clouds/THIRD_PARTY_LICENSES.md 1.2 KB
- assets/weather-volume-clouds/turbulence.png 49 KB
- examples/weather-volume-clouds/cloud-effect.js 410 B runs code
- examples/weather-volume-clouds/source/atmosphere/AerialPerspectiveEffect.ts 20 KB runs code
- examples/weather-volume-clouds/source/atmosphere/AtmosphereMaterialBase.ts 8.8 KB runs code
- examples/weather-volume-clouds/source/atmosphere/AtmosphereParameters.ts 2.1 KB runs code
- examples/weather-volume-clouds/source/atmosphere/blackBodyChromaticity.ts 1.9 KB runs code
- examples/weather-volume-clouds/source/atmosphere/celestialDirections.ts 2.2 KB runs code
- examples/weather-volume-clouds/source/atmosphere/constants.ts 1.0 KB runs code
- examples/weather-volume-clouds/source/atmosphere/getAltitudeCorrectionOffset.ts 832 B runs code
- examples/weather-volume-clouds/source/atmosphere/getSunLightColor.ts 3.0 KB runs code
- examples/weather-volume-clouds/source/atmosphere/helpers/functions.ts 882 B runs code
- examples/weather-volume-clouds/source/atmosphere/helpers/sampleTexture.ts 1.6 KB runs code
- examples/weather-volume-clouds/source/atmosphere/index.ts 578 B runs code
- examples/weather-volume-clouds/source/atmosphere/IrradianceMaskPass.ts 5.2 KB runs code
- examples/weather-volume-clouds/source/atmosphere/PrecomputedTexturesLoader.ts 3.7 KB runs code
- examples/weather-volume-clouds/source/atmosphere/shaders/aerialPerspectiveEffect.frag 11 KB
- examples/weather-volume-clouds/source/atmosphere/shaders/aerialPerspectiveEffect.vert 2.2 KB
- examples/weather-volume-clouds/source/atmosphere/shaders/functions.glsl 19 KB
- examples/weather-volume-clouds/source/atmosphere/shaders/index.ts 185 B runs code
- examples/weather-volume-clouds/source/atmosphere/shaders/irradianceMask.frag 2.1 KB
- examples/weather-volume-clouds/source/atmosphere/shaders/parameters.glsl 478 B
- examples/weather-volume-clouds/source/atmosphere/shaders/sky.frag 2.4 KB
- examples/weather-volume-clouds/source/atmosphere/shaders/sky.glsl 2.5 KB
- examples/weather-volume-clouds/source/atmosphere/shaders/sky.vert 1.7 KB
- examples/weather-volume-clouds/source/atmosphere/shaders/stars.frag 1.1 KB
- examples/weather-volume-clouds/source/atmosphere/shaders/stars.vert 1.5 KB
- examples/weather-volume-clouds/source/atmosphere/SkyLightProbe.ts 4.1 KB runs code
- examples/weather-volume-clouds/source/atmosphere/SkyMaterial.ts 5.4 KB runs code
- examples/weather-volume-clouds/source/atmosphere/StarsGeometry.ts 810 B runs code
- examples/weather-volume-clouds/source/atmosphere/StarsMaterial.ts 3.9 KB runs code
- examples/weather-volume-clouds/source/atmosphere/SunDirectionalLight.ts 2.4 KB runs code
- examples/weather-volume-clouds/source/atmosphere/types.ts 519 B runs code
- examples/weather-volume-clouds/source/clouds/bayer.ts 495 B runs code
- examples/weather-volume-clouds/source/clouds/CascadedShadowMaps.ts 8.3 KB runs code
- examples/weather-volume-clouds/source/clouds/CloudLayer.ts 2.0 KB runs code
- examples/weather-volume-clouds/source/clouds/CloudLayers.ts 4.6 KB runs code
- examples/weather-volume-clouds/source/clouds/CloudsEffect.ts 23 KB runs code
- examples/weather-volume-clouds/source/clouds/CloudShape.ts 666 B runs code
- examples/weather-volume-clouds/source/clouds/CloudShapeDetail.ts 692 B runs code
- examples/weather-volume-clouds/source/clouds/CloudsMaterial.ts 15 KB runs code
- examples/weather-volume-clouds/source/clouds/CloudsPass.ts 8.4 KB runs code
- examples/weather-volume-clouds/source/clouds/CloudsResolveMaterial.ts 3.1 KB runs code
- examples/weather-volume-clouds/source/clouds/constants.ts 830 B runs code
- examples/weather-volume-clouds/source/clouds/DensityProfile.ts 891 B runs code
- examples/weather-volume-clouds/source/clouds/helpers/FrustumCorners.ts 4.1 KB runs code
- examples/weather-volume-clouds/source/clouds/helpers/setArrayRenderTargetLayers.ts 882 B runs code
- examples/weather-volume-clouds/source/clouds/helpers/splitFrustum.ts 1.6 KB runs code
- examples/weather-volume-clouds/source/clouds/index.ts 490 B runs code
- examples/weather-volume-clouds/source/clouds/LocalWeather.ts 588 B runs code
- examples/weather-volume-clouds/source/clouds/PassBase.ts 579 B runs code
- examples/weather-volume-clouds/source/clouds/Procedural3DTexture.ts 2.4 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 57 lines · 55 tokens per session scan A 902888984f40
threejs-volumetric-clouds is a skill published in the GitHub repository scottstts/Threejs-Awesome-Graphics-Agent-Skills (804 stars, last pushed 2d ago), licensed MIT. It adds 55 tokens to every session and 517 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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