ui-first-principles

ui-first-principles is a skill for Claude Code from sd0xdev/sd0x-harness. It costs 113 tokens per session (5,999 once invoked), scanned C, original, MIT.

A method for deciding which information and actions should appear first in a user interface or information architecture.

In plain words
What is it for?
Use it to analyze user journeys, prioritize fields, identify interface problems, and report gaps between a UI and its API.
Why use it?
It helps turn an API's available fields into a clearer interface based on user tasks and cognitive principles.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node scripts/skills/ui-first-principles/redact.js \.

Part of the sd0x-dev-flow plugin — 101 skills, 16 agents, 5 hooks shipped together

Good fit Use it to analyze user journeys, prioritize fields, identify interface problems, and report gaps between a UI and its API.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/sd0xdev/sd0x-harness
agentmods
npx agentmods add skills/sd0xdev/sd0x-harness/ui-first-principles

Made for: Claude Code.

Or install sd0x-dev-flow, the plugin that ships this one along with the rest of its 101 skills, 16 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-first-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/sd0xdev/sd0x-harness/ui-first-principles/github.svg)](https://agentmods.dev/skills/sd0xdev/sd0x-harness/ui-first-principles)
Your own site
<a href="https://agentmods.dev/skills/sd0xdev/sd0x-harness/ui-first-principles"><img src="https://agentmods.dev/badge/skills/sd0xdev/sd0x-harness/ui-first-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-first-principles

Your own site · 80×15
<a href="https://agentmods.dev/skills/sd0xdev/sd0x-harness/ui-first-principles"><img src="https://agentmods.dev/badge/skills/sd0xdev/sd0x-harness/ui-first-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,999 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00113 $0.05999
Opus 5.5 $0.00045 $0.02400
Sonnet 5.5 $0.00023 $0.01200
Haiku 4.5 $0.00011 $0.00600

Measured 1mo ago against content hash b118323818e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

ui-first-principles scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

cleanup() { rm -rf "${TMPDIR:-}" 2>/dev/null || true; }
skills/ui-first-principles/SKILL.md · 334 lines

How it starts

The opening of the file, as written. The whole thing — 334 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI First-Principles

Reasoning chain: <scenario> → JTBD → 5 IA/cognitive principles → field decisions → anti-patterns → gap report → validated handoff doc.

Output: handoff-ui-first-principles.md (default <cwd>/handoff-ui-first-principles.md, override with --output). Downstream /frontend-design reads §5 Information Hierarchy directly.

Non-Negotiable Rules

SKILL.md is the normative source. Files under the references/ directory elaborate but do not override.

# Rule Violation =
1 Phase 1 (redact.js) must run before any LLM phase. Raw input never enters Phases 3–6. Skill invalid (PII risk)
2 Phase 7 critical violation (pii_leak_fingerprint / pii_leak_regex / missing_decision) → 1 retry with violation context → still critical → emit ⚠️ Need Human (no warn-only fallback). Retry policy breach
3 Principle Anchor column must hold one ID from JTBD | CognitiveLoadTheory | HicksLaw | MillersLaw | ProgressiveDisclosure. Multi-principle prose is fine in rationale. invalid_anchor soft violation
4 Priority column must hold one of primary | secondary | on_demand | hidden. invalid_priority soft violation
5 Anti-Pattern Pattern column IDs must belong to the v1 whitelist in references/anti-patterns.md. Use literal (none detected) when no anti-patterns apply. invalid_anti_pattern_id soft violation
6 Output must end with ✅ Ready (clean) or ⚠️ Soft warnings (soft only) or ⚠️ Need Human (post-retry critical). Hook + behavior layer parses these. Auto-loop cannot parse

Trigger

  • Keywords: UI first principles, IA design, 資訊架構, 欄位優先級, scenario-driven UI, JTBD UI, anti-pattern audit, ui-first-principles
  • Slash form: /ui-first-principles <scenario>

When NOT to Use

Intent Use instead
Visual layout / colour / Tailwind work /frontend-design
Post-build evaluation of existing UI /critique
Simplifying an already-shipped flow /distill
Pure feasibility on a design idea /feasibility-study
Tech-spec for an IA decision /tech-spec (use this skill's output as input)

Read the full file on GitHub · 334 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +9 lines b118323818e5
  2. 1mo ago First seen · 325 lines · 113 tokens per session scan C a2444ab36361

Subscribe to this mod's changes

ui-first-principles is a skill published in the GitHub repository sd0xdev/sd0x-harness (194 stars, last pushed 16d ago), licensed MIT. It adds 113 tokens to every session and 5,999 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

frontend

Two-mode frontend skill: (1) authoring — accessibility, responsive layout, loading/error states, performance, DESIGN.md authoring, visual direction; (2) critique — READ-only scored review of built UI against anchored rubric, AI-slop detection, two isolated assessments. Router invokes mode via context.

romiluz13/cc10x · 63 tokens

visual-asset-design

A guide for turning character, scene, and prop ideas into prompts for generating consistent reference images. It covers layouts, camera views, visual identity, and continuity across image variations.

agentscope-ai/QwenPaw · 117 tokens

exploration

Two-mode exploration skill: (1) design dialogue — turn rough ideas into validated designs through collaborative interview before planning; (2) spike — throwaway code answering ONE design question, deleted or absorbed, never shipped. Router invokes mode via dispatch context.

romiluz13/cc10x · 56 tokens

memory-and-handoff

Two-mode skill: (1) session memory — load/persist durable workflow state under .cc10x/ (activeContext, patterns, progress) so context survives compaction; (2) handoff package — portable, secrets-redacted export for a coworker, different tool, or fresh non-cc10x session.

romiluz13/cc10x · 70 tokens

building

Use when writing production code test-first: the RED-GREEN-REFACTOR cycle, false-RED detection, vertical slicing, scope escalation, test process discipline, and code generation patterns.

romiluz13/cc10x · 43 tokens

cc10x-guide

Answers questions about cc10x itself — what it is, how to install and configure it, how the router, workflows, memory, and hooks operate, and how to troubleshoot. Use this skill when: the user asks ABOUT cc10x — "what is cc10x", "how do I configure cc10x", "why isn't cc10x activating", "how do cc10x workflows work"…

romiluz13/cc10x · 231 tokens