canvas-design

canvas-design is a skill for Claude Code, Codex from seaworld008/Commonly-used-high-value-skills. It costs 22 tokens per session (2,537 once invoked), scanned A, a copy of canvas-design, MIT.

A design guide for creating original static artwork as PNG images or PDF documents. It turns an idea into a visual style and then applies that style to a poster, cover, or other single-page piece.

In plain words
What is it for?
Creating posters, covers, gallery-style compositions, editorial artwork, and other single-page visual designs.
Why use it?
It helps avoid generic layouts when a task needs a deliberate visual identity. It also keeps the work original instead of copying existing artists.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Creating posters, covers, gallery-style compositions, editorial artwork, and other single-page visual designs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/seaworld008/commonly-used-high-value-skills/canvas-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add seaworld008/Commonly-used-high-value-skills --skill canvas-design
Clone the repo
git clone --depth 1 https://github.com/seaworld008/Commonly-used-high-value-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for canvas-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/seaworld008/commonly-used-high-value-skills/canvas-design/github.svg)](https://agentmods.dev/skills/seaworld008/commonly-used-high-value-skills/canvas-design)
Your own site
<a href="https://agentmods.dev/skills/seaworld008/commonly-used-high-value-skills/canvas-design"><img src="https://agentmods.dev/badge/skills/seaworld008/commonly-used-high-value-skills/canvas-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for canvas-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/seaworld008/commonly-used-high-value-skills/canvas-design"><img src="https://agentmods.dev/badge/skills/seaworld008/commonly-used-high-value-skills/canvas-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,537 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.02537
Opus 5 $0.00011 $0.01269
Sonnet 5 $0.00004 $0.00507
Haiku 4.5 $0.00002 $0.00254

Measured 5d ago against content hash 24a21ebd36ab, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

canvas-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to canvas-design — 42 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

openclaw-skills/canvas-design/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

These are instructions for creating design philosophies - aesthetic movements that are then EXPRESSED VISUALLY. Output only .md files, .pdf files, and .png files.

When to Use

Use this skill when the user wants to:

  • create a poster, cover, or single-page visual artifact
  • turn an idea into a static, design-forward PDF or PNG
  • build an original visual system instead of a generic layout
  • produce gallery-style or editorial-style compositions

Usage

Recommended flow:

extract conceptual seed
-> write visual philosophy
-> deduce subtle reference
-> compose static canvas artifact
-> refine toward museum-quality execution

Minimal Output Pattern

design-philosophy.md
artifact.pdf or artifact.png

Complete this in two steps:

  1. Design Philosophy Creation (.md file)
  2. Express by creating it on a canvas (.pdf file or .png file)

First, undertake this task:

DESIGN PHILOSOPHY CREATION

To begin, create a VISUAL PHILOSOPHY (not layouts or templates) that will be interpreted through:

  • Form, space, color, composition
  • Images, graphics, shapes, patterns
  • Minimal text as visual accent

THE CRITICAL UNDERSTANDING

  • What is received: Some subtle input or instructions by the user that should be taken into account, but used as a foundation; it should not constrain creative freedom.
  • What is created: A design philosophy/aesthetic movement.
  • What happens next: Then, the same version receives the philosophy and EXPRESSES IT VISUALLY - creating artifacts that are 90% visual design, 10% essential text.

Consider this approach:

  • Write a manifesto for an art movement
  • The next phase involves making the artwork

The philosophy must emphasize: Visual expression. Spatial communication. Artistic interpretation. Minimal words.

HOW TO GENERATE A VISUAL PHILOSOPHY

Name the movement (1-2 words): "Brutalist Joy" / "Chromatic Silence" / "Metabolist Dreams"

Articulate the philosophy (4-6 paragraphs - concise but complete):

To capture the VISUAL essence, express how the philosophy manifests through:

  • Space and form
  • Color and material
  • Scale and rhythm
  • Composition and balance
  • Visual hierarchy

Read the full file on GitHub · 169 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · -37 tokens per session 24a21ebd36ab
  2. 12d ago First seen · 169 lines · 59 tokens per session scan A 6c87a6965e5e

Subscribe to this mod's changes

canvas-design is a skill published in the GitHub repository seaworld008/Commonly-used-high-value-skills (70 stars, last pushed 5d ago), licensed MIT. It adds 22 tokens to every session and 2,537 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to canvas-design, differing in 42 lines, and is treated as a copy.