compete

compete is a skill for Claude Code, Codex from seaworld008/Commonly-used-high-value-skills. It costs 21 tokens per session (5,150 once invoked), scanned A, a copy of compete, MIT.

A research guide for comparing competing products, markets, or engineering approaches and deciding how to stand apart.

In plain words
What is it for?
Use it to compare alternatives, define product positioning, and create quick reference cards for competitive situations.
Why use it?
It gives structure to competitor research and makes differences easier to see and discuss.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; mentions Codex.

Good fit Use it to compare alternatives, define product positioning, and create quick reference cards for competitive situations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/seaworld008/commonly-used-high-value-skills/compete
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add seaworld008/Commonly-used-high-value-skills --skill compete
Clone the repo
git clone --depth 1 https://github.com/seaworld008/Commonly-used-high-value-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for compete

README.md
[![agentmods](https://agentmods.dev/badge/skills/seaworld008/commonly-used-high-value-skills/compete/github.svg)](https://agentmods.dev/skills/seaworld008/commonly-used-high-value-skills/compete)
Your own site
<a href="https://agentmods.dev/skills/seaworld008/commonly-used-high-value-skills/compete"><img src="https://agentmods.dev/badge/skills/seaworld008/commonly-used-high-value-skills/compete/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for compete

Your own site · 80×15
<a href="https://agentmods.dev/skills/seaworld008/commonly-used-high-value-skills/compete"><img src="https://agentmods.dev/badge/skills/seaworld008/commonly-used-high-value-skills/compete.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,150 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.05150
Opus 5 $0.00010 $0.02575
Sonnet 5 $0.00004 $0.01030
Haiku 4.5 $0.00002 $0.00515

Measured 4d ago against content hash 6ad247abf8eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

compete scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to compete — 18 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

openclaw-skills/compete/SKILL.md · 328 lines

How it starts

The opening of the file, as written. The whole thing — 328 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Files

What ships with it

41 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · -1 lines 6ad247abf8eb
  2. 12d ago First seen · 329 lines · 21 tokens per session scan A f3c721901df2

Subscribe to this mod's changes

compete is a skill published in the GitHub repository seaworld008/Commonly-used-high-value-skills (70 stars, last pushed 4d ago), licensed MIT. It adds 21 tokens to every session and 5,150 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to compete, differing in 18 lines, and is treated as a copy.

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