Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add SecondLifes/delphi-expert --skill threadinggit clone --depth 1 https://github.com/SecondLifes/delphi-expertWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/secondlifes/delphi-expert/threading)<a href="https://agentmods.dev/skills/secondlifes/delphi-expert/threading"><img src="https://agentmods.dev/badge/skills/secondlifes/delphi-expert/threading/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/secondlifes/delphi-expert/threading"><img src="https://agentmods.dev/badge/skills/secondlifes/delphi-expert/threading.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00557 |
| Opus 5.5 | $0.00014 | $0.00223 |
| Sonnet 5.5 | $0.00007 | $0.00111 |
| Haiku 4.5 | $0.00004 | $0.00056 |
Grade A, and why
threading scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Threading & Multi-Threading — Skill
Use this skill when working with threads, asynchronous tasks and parallelism in Delphi projects.
When to Use
- When performing time-consuming operations without blocking the UI (VCL/FMX)
- When implementing parallel data processing
- When creating servers/workers that process concurrent requests
- When synchronizing access to shared resources
- When managing thread pools and work queues
- By implementing graceful thread cancellation
Golden Rule of Threading in Delphi
NEVER access visual components (VCL/FMX) directly from a secondary thread. Use
TThread.SynchronizeorTThread.Queueto update the UI.
Quick Reference
Simplest way to run something in the background and touch the UI when done:
TTask.Run(
procedure
begin
PerformHeavyCalculation;
TThread.Queue(nil,
procedure
begin
lblResult.Caption := 'Cálculo concluído';
end);
end);
Golden rules: never touch VCL/FMX from a secondary thread (Synchronize/Queue only), never Sleep() on the main thread, protect every shared variable (TCriticalSection/TMonitor/TInterlocked), never call WaitFor on a thread with FreeOnTerminate := True. Full details and code for each are in the reference files below — read the one that matches the task at hand rather than guessing.
references/
Read only the file(s) relevant to the current task — this skill file is intentionally short; the depth lives in these files.
basics-and-ppl.md— approach comparison table,TThread(inheritance andCreateAnonymousThread),SynchronizevsQueue, and the PPL (TTask,TTask.Run,TParallel.For,TFuture<T>).thread-safety.md—TCriticalSection,TMonitor,TInterlocked,TThreadList<T>,TMultiReadExclusiveWriteSynchronizer, plusTEvent/TSemaphoresignaling.patterns.md— Producer-Consumer withTThreadedQueue, a custom thread pool, cancellation tokens, the generic background-worker-with-result pattern, and a periodic timer thread.debugging-and-checklist.md— anti-patterns to avoid, naming threads for the IDE debugger, and the pre-flight checklist.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 51 lines · 36 tokens per session scan A fd893fc4d563
threading is a skill published in the GitHub repository SecondLifes/delphi-expert (3 stars, last pushed 1mo ago), licensed MIT. It adds 36 tokens to every session and 557 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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