vllm-vs-atom-decode-trace-comparison

vllm-vs-atom-decode-trace-comparison is a skill for Claude Code, Codex from shen-shanshan/vllm-dev-skills. It costs 0 tokens per session (1,582 once invoked), scanned A, original, Apache-2.0.

A performance comparison of the GPU work used during text generation by vLLM and ATOM. It reads Chrome-trace JSON files, which are profiler logs that record timed operations, and compares their kernels, or GPU computation routines, layer by layer.

In plain words
What is it for?
Use it with one profiler trace from each engine to produce comparison tables and a list of possible vLLM optimization tasks. It can select a representative decoding step and layer type from the traces.
Why use it?
It shows which engine performs each part of decoding differently and highlights differences that may explain performance. The comparison is only meaningful when both traces use the same model and configuration.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it with one profiler trace from each engine to produce comparison tables and a list of possible vLLM optimization tasks. It can select a representative decoding step and layer type from the traces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/shen-shanshan/vllm-dev-skills/vllm-vs-atom-decode-trace-comparison
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add shen-shanshan/vllm-dev-skills --skill vllm-vs-atom-decode-trace-comparison
Clone the repo
git clone --depth 1 https://github.com/shen-shanshan/vllm-dev-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vllm-vs-atom-decode-trace-comparison

README.md
[![agentmods](https://agentmods.dev/badge/skills/shen-shanshan/vllm-dev-skills/vllm-vs-atom-decode-trace-comparison/github.svg)](https://agentmods.dev/skills/shen-shanshan/vllm-dev-skills/vllm-vs-atom-decode-trace-comparison)
Your own site
<a href="https://agentmods.dev/skills/shen-shanshan/vllm-dev-skills/vllm-vs-atom-decode-trace-comparison"><img src="https://agentmods.dev/badge/skills/shen-shanshan/vllm-dev-skills/vllm-vs-atom-decode-trace-comparison/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vllm-vs-atom-decode-trace-comparison

Your own site · 80×15
<a href="https://agentmods.dev/skills/shen-shanshan/vllm-dev-skills/vllm-vs-atom-decode-trace-comparison"><img src="https://agentmods.dev/badge/skills/shen-shanshan/vllm-dev-skills/vllm-vs-atom-decode-trace-comparison.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,582 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01582
Opus 5.5 $0.00000 $0.00633
Sonnet 5.5 $0.00000 $0.00316
Haiku 4.5 $0.00000 $0.00158

Measured 1mo ago against content hash b39d80a73ea4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

vllm-vs-atom-decode-trace-comparison scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/extract_trace.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/vllm-vs-atom-decode-trace-comparison/SKILL.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vLLM vs ATOM Decode Trace 对比分析

目标与输入

产出一份 Markdown 对比报告:同一模型、同一配置下 vLLM 与 ATOM 的 decode 阶段 GPU kernel 实现差异, 并对每类层生成对比表 + vLLM 优化 TODO 清单。

需要 4 个输入(缺失则询问用户):

  1. 模型名(如 MiniMaxAI/MiniMax-M3)
  2. vllm trace 路径(torch profiler 导出的 Chrome-trace JSON,可 .gz)
  3. atom trace 路径(同上)
  4. 报告语言:zh(默认)/ en / both

第 1 步先向用户确认"两份 trace 是同模型同配置跑的"这一前提;若用户不确认, 在报告 §1 中显式标注风险。配置明显不同(GPU 数量、引擎版本差异过大)时提醒用户,不拒绝执行。

运行提取脚本

对两份 trace 各执行一次(产物写入本 skill 的 outputs/):

python3 <skill_dir>/scripts/extract_trace.py --trace <vllm_trace.json> --output-dir <skill_dir>/outputs
python3 <skill_dir>/scripts/extract_trace.py --trace <atom_trace.json> --output-dir <skill_dir>/outputs

stdout 会给出 digest: 与 slice: 两个产物路径,以及 engine/steps/chosen_step/kernels/distinct/replay_stable/busy_pct 摘要。

  • 脚本自动:识别引擎(顶层 key)、用 gpu 通道 execute_context_* 注解切分 decode step、跳过首尾窗口选中间 step、 对每个 kernel 名做统计(count/mean/median/sum/streams)、取中间 occurrence 作单层样本、输出 digest(.md) + slice(.json)。
  • 一般无需调参。仅当 digest 异常(如 replay_stable: False 且回退窗口可疑)时才用 --step-index N / --occurrence N 覆盖;trace 无 gpu 注解时用 --bracket cpu-annot(结果标注为近似)。
  • 退出码 2 = trace 没有 step 注解(需用带 profiler 注解的方式重新采集),此时停止并向用户说明。

加载领域知识

必须完整阅读 references/analysis_guide.md 后再开始解释数据。该文件包含: trace 格式事实、步骤切分原理、layer 识别方法(occurrence-index)、逻辑算子分组规则、 多流检测、对比表与 TODO 编写规则、pitfalls、报告模板、以及 MiniMax-M3 的完整 worked example (含两引擎真实 kernel 清单,可作方法论参照——其它模型按同样流程处理)。

逐层类型对比流程

  1. 校验可比性:读两份 digest 的 §1-§3。确认引擎识别正确、窗口可比、busy/wall 在 ~90-100%、 replay_stable 状态一致。不一致时在报告 §6 说明。
  2. 判定层型与选中层:按 guide §3,用计数族 + kernel 模板变体 + ts 位置判定该模型的层类型分布, 每类层选一个中间层(digest §5 的 middle-occurrence 行即该层样本)。 若模型有 HF config 可查(网络可用时用模型名查 num_hidden_layers、dense/sparse 层分布),与计数族互证。
  3. 归组逻辑算子:按 guide §4 的标准 forward 序列把每类层的 kernel 归组为逻辑算子; 对不认识的 kernel 名,用 digest §7 的全名在对应引擎仓库 grep(vllm: csrc/、vllm/_custom_ops.py; ATOM/aiter: csrc/),确认语义后再归组。
  4. 生成对比表:每类层一张表(模板见 guide §6/§8)。数字只取自 digest/slice: count×mean 归一为单层单次 µs;差异 <5% 持平、5-20% 略、>20% 显著。
  5. 派生 TODO 清单:按 guide §6 规则,只对 atom 更快且差异可复现的算子写 TODO(写给 vLLM), 按预期收益排序。

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 78 lines · 0 tokens per session scan A b39d80a73ea4

Subscribe to this mod's changes

vllm-vs-atom-decode-trace-comparison is a skill published in the GitHub repository shen-shanshan/vllm-dev-skills (22 stars, last pushed yesterday), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 1,582 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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