bug-triage-and-severity-classification

bug-triage-and-severity-classification is a skill for Claude Code from shennawardana23/skillme. It costs 99 tokens per session (1,145 once invoked), scanned A, original, Apache-2.0.

A bug-triage guide for judging how much harm a software defect causes and how urgently it should be handled. It distinguishes severity, the impact of the bug, from priority, how soon the team should work on it.

In plain words
What is it for?
It is for assigning severity and priority to bugs and incidents, deciding whether an issue is Sev1 through Sev4 or P0 through P3, and setting response urgency or service-level targets.
Why use it?
It prevents teams from treating impact and scheduling urgency as the same thing, which can send the wrong defects to the front of the queue.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the skillme plugin — 137 skills, 2 commands shipped together

Good fit It is for assigning severity and priority to bugs and incidents, deciding whether an issue is Sev1 through Sev4 or P0 through P3, and setting response urgency or service-level targets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/shennawardana23/skillme/bug-triage-and-severity-classification
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add shennawardana23/skillme --skill bug-triage-and-severity-classification
Clone the repo
git clone --depth 1 https://github.com/shennawardana23/skillme

Made for: Claude Code.

Or install skillme, the plugin that ships this one along with the rest of its 137 skills, 2 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bug-triage-and-severity-classification

README.md
[![agentmods](https://agentmods.dev/badge/skills/shennawardana23/skillme/bug-triage-and-severity-classification/github.svg)](https://agentmods.dev/skills/shennawardana23/skillme/bug-triage-and-severity-classification)
Your own site
<a href="https://agentmods.dev/skills/shennawardana23/skillme/bug-triage-and-severity-classification"><img src="https://agentmods.dev/badge/skills/shennawardana23/skillme/bug-triage-and-severity-classification/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bug-triage-and-severity-classification

Your own site · 80×15
<a href="https://agentmods.dev/skills/shennawardana23/skillme/bug-triage-and-severity-classification"><img src="https://agentmods.dev/badge/skills/shennawardana23/skillme/bug-triage-and-severity-classification.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 99 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,145 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00099 $0.01145
Opus 5 $0.00049 $0.00573
Sonnet 5 $0.00020 $0.00229
Haiku 4.5 $0.00010 $0.00114

Measured 11d ago against content hash e42b6ad3a78c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

bug-triage-and-severity-classification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bug-triage-and-severity-classification/SKILL.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bug Triage and Severity Classification

Severity and priority are two different axes, and conflating them is the single most common triage mistake. Getting this right determines whether the right bug gets fixed at 2am versus next sprint.

Severity vs. Priority — they are orthogonal

  • Severity = objective technical/business impact if the bug is not fixed. Does not change based on who reported it or how busy the team is.
  • Priority = how soon it gets worked, given everything else in flight. Business context can shift this independently of severity.

A bug can be high severity, low priority (data corruption in a feature used by one deprecated internal tool nobody touches this quarter) or low severity, high priority (a cosmetic logo glitch on the page the CEO is demoing to investors tomorrow). Both axes are legitimate; neither should be inflated to force the other's outcome — inflating severity to jump the queue burns the taxonomy's credibility for the next real Sev1.

The Sev1-4 / P0-P3 taxonomy

This is the industry-common shape (used in variants by Google, PagerDuty, Atlassian, and most on-call rotations):

Severity Definition Example Typical response SLA
Sev1 / P0 Full outage, data loss, security breach, or revenue-blocking failure in production Booking engine can't process any reservations; payment data exposed Page on-call immediately, respond in minutes
Sev2 Major functionality broken or badly degraded for a significant user subset, no workaround Rate calculation wrong for one hotel brand; search returns errors for 20% of queries Same business day, often within hours
Sev3 Minor functionality broken, workaround exists, limited blast radius A filter on a report page doesn't persist; one edge case in date formatting Next sprint / few business days
Sev4 / P3 Cosmetic, typo, or negligible impact Misaligned button, wrong icon color Backlog, best-effort

Exact SLA numbers vary by org — the point of the taxonomy is that everyone agrees on what the four buckets mean, so the SLA table can be applied mechanically instead of debated per-ticket.

Read the full file on GitHub · 92 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 92 lines · 99 tokens per session scan A e42b6ad3a78c

Subscribe to this mod's changes

bug-triage-and-severity-classification is a skill published in the GitHub repository shennawardana23/skillme (2 stars, last pushed 14d ago), licensed Apache-2.0. It adds 99 tokens to every session and 1,145 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

ego-lite-simplify

Find and implement evidence-backed simplifications in the ego-lite repository. Use when reviewing the codebase for dead code, duplicated state or APIs, speculative abstractions, unnecessary compatibility layers, hand-written infrastructure, excessive tests or documentation, or when the user asks to reduce code size or…

citrolabs/ego-lite · 68 tokens

coding-protocol

Risk-scaled repo execution and code-evidence protocol. Skip architecture-only work, explanation, contract-preserving prose, and status. Use for contract changes, debugging, code review, implementation plans, and Git mutation; mixed tasks: only those parts.

lencx/skills · 54 tokens

fix-bug

Resolves a single bug from any starting evidence — Dash0 telemetry (span / log / web event / RUM error link), raw stack trace, error message, code pointer (file:line), screen recording, Linear ticket URL, or free-text symptom. Classifies the input, triages complexity (Phase 0.5) to pick between a fast lane and a full…

mthines/agent-skills · 343 tokens

holistic-analysis

Forces a full holistic re-analysis when a fix or refactor isn't working. Instead of continuing to patch in isolation, this skill triggers a structured step-back analysis that traces the entire execution path end-to-end — from entry point to exit — analyzing each block, every contract boundary, and the full data flow.…

mthines/agent-skills · 224 tokens

ci-auto-fix

Diagnoses a failed CI check, classifies it with an explicit verdict (code-bug | workflow-bug | dep-bug | env-bug | flaky | unsure), confidence-gates the fix (>=90 auto, 80-89 ask, <80 escalate), applies it, pushes, and iteratively verifies until CI passes — reverting the last commit if a brand-new failure appears.…

mthines/agent-skills · 154 tokens