mobile-e2e-readiness-baseline

mobile-e2e-readiness-baseline is a skill for Claude Code, Codex from shenyuexin/mobile-e2e-mcp. It costs 51 tokens per session (1,553 once invoked), scanned A, original, MIT.

A review checklist for making mobile end-to-end tests dependable on both Android and iOS. It checks whether the app exposes repeatable starting points, stable targets, clear states, reset behavior, and useful failure evidence.

In plain words
What is it for?
Use it to review flaky cross-platform mobile flows, screens that look visible but cannot be acted on reliably, and missing information about why an automated test failed.
Why use it?
It helps teams tell whether flaky tests are caused by timing, selectors, or the app itself. This reduces misleading retries and gives everyone a shared way to investigate failures before applying platform-specific fixes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to review flaky cross-platform mobile flows, screens that look visible but cannot be acted on reliably, and missing information about why an automated test failed.

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Install with agentmods
npx agentmods add skills/shenyuexin/mobile-e2e-mcp/mobile-e2e-readiness-baseline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add shenyuexin/mobile-e2e-mcp --skill mobile-e2e-readiness-baseline
Clone the repo
git clone --depth 1 https://github.com/shenyuexin/mobile-e2e-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-e2e-readiness-baseline

README.md
[![agentmods](https://agentmods.dev/badge/skills/shenyuexin/mobile-e2e-mcp/mobile-e2e-readiness-baseline/github.svg)](https://agentmods.dev/skills/shenyuexin/mobile-e2e-mcp/mobile-e2e-readiness-baseline)
Your own site
<a href="https://agentmods.dev/skills/shenyuexin/mobile-e2e-mcp/mobile-e2e-readiness-baseline"><img src="https://agentmods.dev/badge/skills/shenyuexin/mobile-e2e-mcp/mobile-e2e-readiness-baseline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-e2e-readiness-baseline

Your own site · 80×15
<a href="https://agentmods.dev/skills/shenyuexin/mobile-e2e-mcp/mobile-e2e-readiness-baseline"><img src="https://agentmods.dev/badge/skills/shenyuexin/mobile-e2e-mcp/mobile-e2e-readiness-baseline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,553 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.01553
Opus 5 $0.00026 $0.00776
Sonnet 5 $0.00010 $0.00311
Haiku 4.5 $0.00005 $0.00155

Measured 9d ago against content hash 1a5f504f88e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

mobile-e2e-readiness-baseline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mobile-e2e-readiness-baseline/SKILL.md · 154 lines

How it starts

The opening of the file, as written. The whole thing — 154 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile E2E Readiness Baseline

Overview

Use this skill to diagnose app-side readiness contract gaps before jumping into platform-specific fixes. The core idea is simple: a flow is flaky because the app is not exposing deterministic entry, stable locators, actionable state, reset semantics, or enough evidence for the harness to explain failures.

When to Use

  • Cross-platform mobile E2E is flaky and retries sometimes “fix” it
  • A screen looks visible but actions are not reliably actionable
  • The team is debating timing vs selector vs flaky app without a shared vocabulary
  • You want platform-neutral triage before loading Android or iOS-specific skills

Do not use this when the problem is already clearly Android-only or iOS-only and you need platform implementation detail.

Quick Reference

Contract Question to ask first Typical app-side fix
Deterministic entry Can the flow be entered repeatably? Add a stable entry path and remove hidden setup assumptions
Stable locators Are targets addressable without brittle text-only selection? Add durable automation hooks
Ready / busy / blocked state Can automation tell visible from actionable? Expose explicit state signals
Reset semantics Can the run start cleanly every time? Define reset/start-state behavior
Transition stability Are taps happening during transient state? Define stable post-transition conditions
Evidence hooks Can failures explain why they failed? Surface enough app-side signal for diagnosis
Remediation path Does the fix point to the app, not just retries? Change contracts before adding more retries

Symptom → Next Action

Failure signal Most likely gap Ask for this next First app-side fix to try
Screen is visible but tap does nothing Ready / blocked state gap Screen summary or failing action evidence Expose actionable ready-vs-blocked state
Retry later passes Entry/state/transition contract gap Exact retry path and whether state changed Stabilize entry/reset and post-transition conditions
Element is missing on some runs Locator or entry contract gap Whether the run entered from a clean start path Add durable hooks and fix deterministic entry
Failure report is too vague Evidence hook gap perform_action_with_evidence result or get_screen_summary Expose richer app-side failure signal

Read the full file on GitHub · 154 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 154 lines · 51 tokens per session scan A 1a5f504f88e5

Subscribe to this mod's changes

mobile-e2e-readiness-baseline is a skill published in the GitHub repository shenyuexin/mobile-e2e-mcp (2 stars, last pushed 3mo ago), licensed MIT. It adds 51 tokens to every session and 1,553 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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