Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/sighthesia/interactive-choice-mcp/subagent-driven-developmentnpx skills add Sighthesia/interactive-choice-mcp --skill subagent-driven-developmentgit clone --depth 1 https://github.com/Sighthesia/interactive-choice-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sighthesia/interactive-choice-mcp/subagent-driven-development)<a href="https://agentmods.dev/skills/sighthesia/interactive-choice-mcp/subagent-driven-development"><img src="https://agentmods.dev/badge/skills/sighthesia/interactive-choice-mcp/subagent-driven-development.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00054 | $0.02476 |
| Opus 5 | $0.00027 | $0.01238 |
| Sonnet 5 | $0.00011 | $0.00495 |
| Haiku 4.5 | $0.00005 | $0.00248 |
Grade A, and why
subagent-driven-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
No licence file
A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 390 lines · 54 tokens per session scan A 0c6dfed39887
subagent-driven-development is a skill published in the GitHub repository Sighthesia/interactive-choice-mcp (4 stars, last pushed 7mo ago), with no licence file. It adds 54 tokens to every session and 2,476 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
context7-docs
Fetch up-to-date documentation and code examples for any library, framework, SDK, CLI tool, or cloud service. Use whenever the user asks about a specific library — even well-known ones like React, Next.js, Prisma, Express, Tailwind, Django, or Spring Boot — because training data may not reflect recent API changes or…
gtplanner
使用 GTPlanner 生成项目规划和技术架构文档。当用户需要: (1) 生成 PRD 或产品需求文档 (2) 规划项目架构 (3) 技术选型和推荐 (4) 创建详细设计文档 (5) 分析项目可行性 时触发此 skill。支持中英日西法五种语言。 触发词:"PRD"、"项目规划"、"架构设计"、"技术方案"、"设计文档"。.
umg-mcp-authoring
Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo…
umg-material-mcp
Use when Codex needs to create, inspect, edit, delete, or validate UE5.8 material assets through Unreal Motion Graphics MCP/FabUmgMcp HLSL material tools, especially one-HLSL Custom-node authoring, UI-default versus non-UI material type selection, union-only writes, semantic outputs, hlsldelete recovery, or Material…
tsa-edit-then-verify
The full edit-and-verify loop mandated by CLAUDE.md and docs/agent-tooling-gap-report.md:58. Pre-edit gate (edit action=safe + baseline health action=file) → LLM edits → post-edit verify (health action=file diff + edit action=impact + scoped verificationcommand). Replaces "edit then run the whole pytest suite" (5 min)…
tsa-pr-review
AST-grounded PR / diff review. One workflow → per-file risk ranking, blast radius per changed symbol, the exact pytest command to gate merge, any architecture-constraint violations, and a final BLOCK / REVIEW / APPROVE verdict — in 1–2k tokens and 4–6 MCP calls. Goes beyond a generic LLM diff-read because only TSA's…