build-system-decode

build-system-decode is a skill for Claude Code from sigistry/marketplace. It costs 109 tokens per session (851 once invoked), scanned A, original, MIT.

A guide for understanding and using common build tools such as Make, Bazel, Gradle, Maven, Nx, and Turborepo. It helps identify available commands and build or test a single package in a monorepo, a repository containing multiple related projects.

In plain words
What is it for?
Use it to discover build targets, inspect project dependencies, and build or test one package without running the entire repository.
Why use it?
Unfamiliar build files can make it hard to know which command to run or which projects are affected by a change. This provides a structured way to inspect the build system and find the narrowest useful command.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the codebase-navigator plugin — 2 skills, 4 commands, 3 agents shipped together

Good fit Use it to discover build targets, inspect project dependencies, and build or test one package without running the entire repository.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sigistry/marketplace/build-system-decode
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sigistry/marketplace --skill build-system-decode
Clone the repo
git clone --depth 1 https://github.com/sigistry/marketplace

Made for: Claude Code.

Or install codebase-navigator, the plugin that ships this one along with the rest of its 2 skills, 4 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-system-decode

README.md
[![agentmods](https://agentmods.dev/badge/skills/sigistry/marketplace/build-system-decode/github.svg)](https://agentmods.dev/skills/sigistry/marketplace/build-system-decode)
Your own site
<a href="https://agentmods.dev/skills/sigistry/marketplace/build-system-decode"><img src="https://agentmods.dev/badge/skills/sigistry/marketplace/build-system-decode/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for build-system-decode

Your own site · 80×15
<a href="https://agentmods.dev/skills/sigistry/marketplace/build-system-decode"><img src="https://agentmods.dev/badge/skills/sigistry/marketplace/build-system-decode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 851 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.00851
Opus 5.5 $0.00044 $0.00340
Sonnet 5.5 $0.00022 $0.00170
Haiku 4.5 $0.00011 $0.00085

Measured 1mo ago against content hash 2a818d8f623f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

build-system-decode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/codebase-navigator/skills/build-system-decode/SKILL.md · 43 lines

How it starts

The opening of the file, as written. The whole thing — 43 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build System Decode

Purpose

A repeatable way to understand and drive an unfamiliar build, so you can answer "what can I run, what does it do, and how do I build/test just my package?" without holding the whole dependency graph in your head. Detect the tool from its manifest, use the tool's own introspection instead of hand-parsing config, and always find the narrowest command that gets your package green.

Detection: manifest → build system

Manifest file(s) Build system Introspection command
Makefile Make make help, make -qp, grep .PHONY
BUILD(.bazel), WORKSPACE, MODULE.bazel Bazel bazel query //...
build.gradle(.kts), settings.gradle Gradle ./gradlew tasks --all
pom.xml Maven mvn help:describe, <modules>
package.json scripts + lockfile npm/pnpm/yarn read scripts, <pm> run
nx.json, project.json Nx nx graph, nx show projects
turbo.json Turborepo turbo run build --dry
CMakeLists.txt CMake cmake --build . --target help
Cargo.toml ([workspace]) cargo cargo metadata, --workspace
go.mod, go.work go build go list ./...

A repo often has two layers: a top-level orchestrator (Make, Nx, Turbo, Bazel) driving per-language builds underneath. Identify both.

The three questions to answer

  1. What targets exist? Use the tool's list/query command, never invent a target. Distinguish real build/test/lint targets from convenience aliases.
  2. What depends on what? Get the graph from the tool (bazel query 'deps(...)', gradle :p:dependencies, nx graph, cargo metadata). Find the difference between "build the world" and "build my package + only its deps."
  3. How do I build/test one package? Every ecosystem has a scoping flag, the single most useful thing to a newcomer. Make it the headline (see build-systems.md).

Decision checklist

  1. Detect the tool(s) from the manifest table above; cite the file.
  2. Run the introspection command to enumerate real targets.
  3. Pull the dependency graph from the tool, not by eye.
  4. Identify the single-package build/test command and the affected/changed command.
  5. Note required bootstrap (toolchain fetch, bazel sync, lockfile verification) before the first build works.

Read the full file on GitHub · 43 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 43 lines · 109 tokens per session scan A 2a818d8f623f

Subscribe to this mod's changes

build-system-decode is a skill published in the GitHub repository sigistry/marketplace (3 stars, last pushed yesterday), licensed MIT. It adds 109 tokens to every session and 851 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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