expo-ios-simulator

expo-ios-simulator is a skill for Claude Code from simiancraft/simiancraft-skills. It costs 153 tokens per session (927 once invoked), scanned A, original, MIT.

A guide for running Expo or React Native apps in Apple's iOS Simulator, including apps launched through Expo Go or a custom development build.

In plain words
What is it for?
It helps choose an execution mode, build and install a development client when native code is needed, connect to Metro, and clear recurring prompts.
Why use it?
It helps identify the right way to run an app and remove Expo or React Native prompts that block automated interaction.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the simiancraft-skills plugin — 16 skills, 4 agents shipped together

Good fit It helps choose an execution mode, build and install a development client when native code is needed, connect to Metro, and clear recurring prompts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/simiancraft/simiancraft-skills/expo-ios-simulator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add simiancraft/simiancraft-skills --skill expo-ios-simulator
Clone the repo
git clone --depth 1 https://github.com/simiancraft/simiancraft-skills

Made for: Claude Code.

Or install simiancraft-skills, the plugin that ships this one along with the rest of its 16 skills, 4 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for expo-ios-simulator

README.md
[![agentmods](https://agentmods.dev/badge/skills/simiancraft/simiancraft-skills/expo-ios-simulator/github.svg)](https://agentmods.dev/skills/simiancraft/simiancraft-skills/expo-ios-simulator)
Your own site
<a href="https://agentmods.dev/skills/simiancraft/simiancraft-skills/expo-ios-simulator"><img src="https://agentmods.dev/badge/skills/simiancraft/simiancraft-skills/expo-ios-simulator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for expo-ios-simulator

Your own site · 80×15
<a href="https://agentmods.dev/skills/simiancraft/simiancraft-skills/expo-ios-simulator"><img src="https://agentmods.dev/badge/skills/simiancraft/simiancraft-skills/expo-ios-simulator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 153 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 927 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00153 $0.00927
Opus 5 $0.00077 $0.00464
Sonnet 5 $0.00031 $0.00185
Haiku 4.5 $0.00015 $0.00093

Measured 11d ago against content hash 6605902316f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

expo-ios-simulator scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

Metro serving (`curl /status`) and the first bundle finishing (the tree grows labels); both
skills/expo-ios-simulator/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Expo on the iOS Simulator (layer on top of ios-simulator)

Everything here is Expo / React-Native runtime behavior, not the simulator itself (that is ios-simulator, which boots devices, captures screenshots, and grants permissions). This skill gets an Expo app running on a booted simulator and clears the Expo-specific overlays that stall automation. For "make the app driveable" see mobile-accessibility.

Before anything

A booted simulator and AXe installed; that is ios-simulator prerequisites.md. This skill discovers everything app-specific (bundle id, scheme) from the app config; it never hardcodes a project's nouns.

The loop

  1. Pick an execution mode (references/execution-modes.md): Expo Go, a development build (dev client), Storybook-mobile, or web-on-mobile. The choice is forced by whether the app has custom native code.
  2. Get the app on the device. Pure-JS app: Expo Go installs and launches it for you (references/expo-go.md). Anything with native modules or a config plugin: build and install a dev client (references/development-builds.md), then serve Metro and connect by deep link.
  3. Clear the recurring prompts (references/known-prompts.md): the "Open in app?" deep-link dialog, the push-token alert that re-fires and stacks on each reload, and the dev menu; avoid the element-inspector trap. Clear each by accessibility, never coordinates.
  4. Drive it. The driving primitive is ios-simulator references/driving.md (axe tap --id / --label); what makes the app addressable is mobile-accessibility.

Rules

  • Discover bundle id and scheme from the app config; never hardcode them.
  • Never drive a bundling app. Two readiness gates sit between "launched" and "driveable": Metro serving (curl /status) and the first bundle finishing (the tree grows labels); both recipes are in references/development-builds.md. Taps dispatched before them report success and do nothing.
  • Clear every Expo dialog and overlay by accessibility (axe tap --label), not coordinates.
  • Every factual claim here and in the references cites a primary source (Expo, Apple, AXe's own help); a prior-art skill is never a source.

Read the full file on GitHub · 72 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 72 lines · 153 tokens per session scan A 6605902316f0

Subscribe to this mod's changes

expo-ios-simulator is a skill published in the GitHub repository simiancraft/simiancraft-skills (7 stars, last pushed 8d ago), licensed MIT. It adds 153 tokens to every session and 927 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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