PlayStation-design-analysis

PlayStation-design-analysis is a skill for Claude Code from skillmds/skillmd. It costs 209 tokens per session (10,256 once invoked), scanned A, original, MIT.

A written analysis of PlayStation's marketing design system, including its page sections, color modes, typography, buttons, cards, and spacing. It explains how dark, light, and blue sections are used for different kinds of content.

In plain words
What is it for?
Use it as a reference for console or product marketing pages with full-width sections, product imagery, game listings, news areas, and subscription promotions.
Why use it?
It turns a recognizable visual style into documented rules that developers can follow. This helps keep pages consistent when building a similar marketing experience.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-system-audit-and-remediation plugin — 14 skills shipped together

Good fit Use it as a reference for console or product marketing pages with full-width sections, product imagery, game listings, news areas, and subscription promotions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/skillmds/skillmd/playstation-design-analysis
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add skillmds/skillmd --skill playstation-design-analysis
Clone the repo
git clone --depth 1 https://github.com/skillmds/skillmd

Made for: Claude Code.

Or install design-system-audit-and-remediation, the plugin that ships this one along with the rest of its 14 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for PlayStation-design-analysis

README.md
[![agentmods](https://agentmods.dev/badge/skills/skillmds/skillmd/playstation-design-analysis/github.svg)](https://agentmods.dev/skills/skillmds/skillmd/playstation-design-analysis)
Your own site
<a href="https://agentmods.dev/skills/skillmds/skillmd/playstation-design-analysis"><img src="https://agentmods.dev/badge/skills/skillmds/skillmd/playstation-design-analysis/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for PlayStation-design-analysis

Your own site · 80×15
<a href="https://agentmods.dev/skills/skillmds/skillmd/playstation-design-analysis"><img src="https://agentmods.dev/badge/skills/skillmds/skillmd/playstation-design-analysis.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 209 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,256 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00209 $0.10256
Opus 5.5 $0.00084 $0.04102
Sonnet 5 $0.00042 $0.02051
Haiku 4.5 $0.00021 $0.01026

Measured 4d ago against content hash 49f82a062b12, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-23, from the pricing page.

Security

Grade A, and why

PlayStation-design-analysis scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/design-system-audit-and-remediation/skills/playstation-design-analysis/SKILL.md · 662 lines

How it starts

The opening of the file, as written. The whole thing — 662 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Overview

PlayStation's marketing system reads like a console launch trailer scrolling past the viewer in chapters. Each section is a full-bleed band — pure black {colors.canvas-dark}, true white {colors.canvas-light}, or PlayStation Blue {colors.primary} — and each chapter owns one editorial moment: hero console photography, a games-coming-soon strip, the PlayStation Plus tier banner, the "30 Years of PlayStation" anniversary band, the news strip from the PlayStation Blog. There is no decorative chrome between chapters; the section background change IS the divider. Sections stack at {spacing.section} (96px) rhythm with the next band's color taking over the page edge-to-edge.

The system has two distinct surface modes that alternate down the page: a dark canvas mode for editorial product moments (hero, "ON PLAYSTATION" band, marathon game pages) and a light canvas mode for utility surfaces (PS5 games listing, support pages, news index). Both modes use the same chrome vocabulary — fully-rounded {rounded.full} pill buttons, 8px-radius {rounded.md} cards, the proprietary PlayStation SST face — only the surface and on-surface colors change. The third surface mode is the PlayStation Blue band ({colors.primary}#0070d1) reserved for the highest-priority moments: the Marathon launch CTA strip, the footer, and any "Action Required" banner.

The typography is the system's most distinctive choice. PlayStation SST renders display headlines at weight 300 (light) — unusual for a gaming brand that could easily reach for bold geometric display faces. The light weight gives the chrome an airy, almost editorial quality that lets the imagery speak; copy is information rather than decoration. Heading sizes drop in tight increments (54 → 44 → 35 → 28 → 22 → 18) and body settles at 18px with 1.5 line-height for comfortable long-form reading on support and games pages.

Key Characteristics:

  • Three-canvas chapter system: {colors.canvas-dark} (black), {colors.canvas-light} (white), {colors.primary} (PlayStation Blue) alternating down the page
  • PlayStation Blue ({colors.primary}#0070d1) is the universal primary CTA — fully-rounded pill at {rounded.full} (9999px)
  • Commerce orange ({colors.commerce}#d53b00) is the secondary CTA reserved for "Buy now" / "Pre-order" / store actions
  • PlayStation SST display tier renders at weight 300 with -0.1px to +0.4px tracking — the brand's signature airy editorial voice
  • 8px-radius ({rounded.md}) for product cards and feature panels; 4px-radius ({rounded.sm}) for inputs; pills ({rounded.full}) for every CTA
  • Game tiles, console renders, and PS Plus tier illustrations occupy 60-90% of each section — imagery does the storytelling
  • Color-block page rhythm (one observed band sequence): dark hero → light console showcase → dark "Great PS4 & PS5 games" rail → light "Discover PlayStation Plus" tier band → light "30 years of PlayStation" callout → dark "ON PLAYSTATION" band → light news strip → blue footer

Read the full file on GitHub · 662 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 662 lines · 209 tokens per session scan A 49f82a062b12

Subscribe to this mod's changes

PlayStation-design-analysis is a skill published in the GitHub repository skillmds/skillmd (1 stars, last pushed yesterday), licensed MIT. It adds 209 tokens to every session and 10,256 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-19.

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