decision-making

decision-making is a skill for Claude Code, Codex from SkillMedev/skills. It costs 128 tokens per session (1,665 once invoked), scanned A, original, MIT.

A structured guide for making important choices by comparing options, risks, probabilities, consequences, and whether a decision can be undone.

In plain words
What is it for?
It helps produce a documented recommendation using decision matrices, expected value, pre-mortems, longer-term effects, and a decision journal.
Why use it?
It reduces vague reasoning, hidden assumptions, and analysis of the wrong question.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit It helps produce a documented recommendation using decision matrices, expected value, pre-mortems, longer-term effects, and a decision journal.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/skillmedev/skills/decision-making
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SkillMedev/skills --skill decision-making
Clone the repo
git clone --depth 1 https://github.com/SkillMedev/skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for decision-making

README.md
[![agentmods](https://agentmods.dev/badge/skills/skillmedev/skills/decision-making/github.svg)](https://agentmods.dev/skills/skillmedev/skills/decision-making)
Your own site
<a href="https://agentmods.dev/skills/skillmedev/skills/decision-making"><img src="https://agentmods.dev/badge/skills/skillmedev/skills/decision-making/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for decision-making

Your own site · 80×15
<a href="https://agentmods.dev/skills/skillmedev/skills/decision-making"><img src="https://agentmods.dev/badge/skills/skillmedev/skills/decision-making.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,665 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.01665
Opus 5.5 $0.00051 $0.00666
Sonnet 5.5 $0.00026 $0.00333
Haiku 4.5 $0.00013 $0.00167

Measured 11d ago against content hash e693681944f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

decision-making scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/decision-making/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Decision Making

Most bad decisions are not caused by bad reasoning - they are caused by deciding the wrong question, rationalizing a pre-chosen favorite, or spending a week of analysis on a choice that could be undone in an afternoon. This process matches the depth of analysis to the stakes, forces criteria to be written before options are scored, and leaves a journal entry so judgment can be calibrated later.

Operating procedure

Order matters: classification comes first because it decides whether the rest of the process runs at all, and criteria must be locked before any option is scored - scoring first invites rationalizing a favorite.

Step 1: Gather inputs

Collect before analyzing. Label any estimate the user cannot source as a guess.

  • The decision, stated in one sentence with a deadline. Default deadline if none exists: set one now - endless analysis is itself a costly choice.
  • The real options on the table. Push for at least three; a binary framing usually hides a third option (negotiate, delay, pilot, partial commitment).
  • What happens if the user does nothing (the status quo is always an option and often the silently chosen one).
  • Constraints that are truly fixed vs. merely assumed.
  • The user's emotional state (tired, rushed, angry, infatuated with one option) - record it; it belongs in the journal entry.

Step 2: Classify reversibility

  • Two-way door (reversible, low stakes): decide fast and move on. Rule of thumb: if undoing the choice costs less than a day of effort, spend minutes, not days. Decide with roughly 70% of the information you wish you had - waiting for 90% means you were slow.
  • One-way door (irreversible or high stakes - quitting a job, relocating, marriage, shutting down a product): run Steps 3-8 in full.

Say which classification applies and why before proceeding.

Step 3: Frame the real question

State precisely what is being decided, what problem it solves, and whether that is the right problem. Surface hidden assumptions ("this assumes the promotion won't come through - is that confirmed?").

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed · +2 lines e693681944f0
  2. 1mo ago First seen · 110 lines · 128 tokens per session scan A 98a6b466711e

Subscribe to this mod's changes

decision-making is a skill published in the GitHub repository SkillMedev/skills (19 stars, last pushed 3d ago), licensed MIT. It adds 128 tokens to every session and 1,665 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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