snyk-vulnbench: Skill for Claude Code

.agents/skills/skill-creator-extra/SKILL.md

skill-creator-extra is a skill for Claude Code, Codex from snyk-labs/snyk-vulnbench. It costs 126 tokens per session (3,691 once invoked), scanned A, original, Apache-2.0.

A skill-building tool for creating agent skills with a structured review and improvement process. Agent skills are reusable instructions that teach a coding agent how to handle a particular job.

In plain words
What is it for?
Use it when creating a new agent skill or improving its use cases, metadata, organisation, writing, and level of detail.
Why use it?
It helps address missing or incomplete skill instructions by guiding their design, structure, wording, and supporting detail.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is snyk-labs/snyk-vulnbench's own configuration. It tells Claude Code and Codex how to work on snyk-vulnbench itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything snyk-vulnbench configures →

Reuse

Borrowing it

Nothing to install: this file belongs to snyk-labs/snyk-vulnbench. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/snyk-labs/snyk-vulnbench/main/.agents/skills/skill-creator-extra/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/snyk-labs/snyk-vulnbench

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-creator-extra

README.md
[![agentmods](https://agentmods.dev/badge/skills/snyk-labs/snyk-vulnbench/skill-creator-extra/github.svg)](https://agentmods.dev/skills/snyk-labs/snyk-vulnbench/skill-creator-extra)
Your own site
<a href="https://agentmods.dev/skills/snyk-labs/snyk-vulnbench/skill-creator-extra"><img src="https://agentmods.dev/badge/skills/snyk-labs/snyk-vulnbench/skill-creator-extra/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-creator-extra

Your own site · 80×15
<a href="https://agentmods.dev/skills/snyk-labs/snyk-vulnbench/skill-creator-extra"><img src="https://agentmods.dev/badge/skills/snyk-labs/snyk-vulnbench/skill-creator-extra.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 126 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,691 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00126 $0.03691
Opus 5.5 $0.00050 $0.01476
Sonnet 5.5 $0.00025 $0.00738
Haiku 4.5 $0.00013 $0.00369

Measured 1mo ago against content hash 4fdde9f1fade, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

skill-creator-extra scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/skill-creator-extra/SKILL.md · 387 lines

How it starts

The opening of the file, as written. The whole thing — 387 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Creator Extra

Instructions

A great skill is not just documentation — it's a set of instructions that drives an agent to a concrete outcome without requiring the user to direct every step. This skill layers structured enhancement phases on top of the official Claude skill creator to produce skills that are well-designed, properly structured, and immediately useful.

The official skill creator plugin handles the core loop of draft → test → evaluate → improve. These phases pick up where it leaves off, adding the craft that turns a functional skill into an excellent one.

Before starting, identify which kind of skill you're building:

  • Capability skills help the agent do something the base model can't do consistently on its own (e.g., filling PDF forms, calling a niche API). These may become unnecessary as models improve — evals will tell you when.
  • Preference skills encode a specific workflow or team convention (e.g., your code review steps, your deploy process). These are durable but need to stay in sync with your actual process.

Phase 1: Start with the official skill creator

Begin every new skill by running the official Claude skill creator plugin: https://claude.com/plugins/skill-creator

It handles:

  • Capturing intent and interviewing the user
  • Drafting the initial SKILL.md
  • Writing test cases and running evals
  • Iterating based on qualitative and quantitative feedback
  • Optimizing the description for triggering accuracy
  • Packaging the final skill

Complete this phase fully before moving to the enhancement phases below. The enhancements are most useful once a working draft exists.


Phase 2: Design around concrete use-cases

Review the draft skill for 2–3 concrete use-cases. Each use-case must answer three questions:

  • What is the goal? — the outcome the user wants, stated plainly
  • What are the steps? — numbered, specific, executable
  • When is it done? — a clear completion condition that Claude can verify

Read the full file on GitHub · 387 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 387 lines · 126 tokens per session scan A 4fdde9f1fade

Subscribe to this mod's changes

skill-creator-extra is a skill published in the GitHub repository snyk-labs/snyk-vulnbench (4 stars, last pushed 14d ago), licensed Apache-2.0. It adds 126 tokens to every session and 3,691 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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