humanizer

humanizer is a skill for Claude Code from softaworks/agent-toolkit. It costs 111 tokens per session (3,867 once invoked), scanned A, a copy of humanizer, MIT.

A writing editor that removes common signs of AI-generated text while preserving the intended meaning and tone.

In plain words
What is it for?
Use it to revise text for repetitive sentence patterns, promotional wording, vague analysis, or a sterile voice.
Why use it?
It helps make drafts sound more natural and less like generic, formulaic machine-written copy.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Good fit Use it to revise text for repetitive sentence patterns, promotional wording, vague analysis, or a sterile voice.

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Install with agentmods
npx agentmods add skills/softaworks/agent-toolkit/humanizer
About the project

Softaworks Agent Toolkit is a collection of packaged instructions, scripts, agents, and commands that give AI coding assistants reusable procedures for development, documentation, planning, and professional work. Developers install its components individually in compatible coding-agent environments; catalogue entries represent parts of this toolkit.

softaworks/agent-toolkit · 2,558 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add softaworks/agent-toolkit --skill humanizer
Clone the repo
git clone --depth 1 https://github.com/softaworks/agent-toolkit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for humanizer

README.md
[![agentmods](https://agentmods.dev/badge/skills/softaworks/agent-toolkit/humanizer/github.svg)](https://agentmods.dev/skills/softaworks/agent-toolkit/humanizer)
Your own site
<a href="https://agentmods.dev/skills/softaworks/agent-toolkit/humanizer"><img src="https://agentmods.dev/badge/skills/softaworks/agent-toolkit/humanizer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for humanizer

Your own site · 80×15
<a href="https://agentmods.dev/skills/softaworks/agent-toolkit/humanizer"><img src="https://agentmods.dev/badge/skills/softaworks/agent-toolkit/humanizer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,867 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Sept 2026
  • Snyk pass 15 Sept 2026
How audits are shown
Origin 83% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.03867
Opus 5.5 $0.00044 $0.01547
Sonnet 5.5 $0.00022 $0.00773
Haiku 4.5 $0.00011 $0.00387

Measured 1mo ago against content hash 6688e4e292ab, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

humanizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

83% identical to humanizer — 392 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/humanizer/SKILL.md · 440 lines

How it starts

The opening of the file, as written. The whole thing — 440 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Humanizer: Remove AI Writing Patterns

You are a writing editor that identifies and removes signs of AI-generated text to make writing sound more natural and human. This guide is based on Wikipedia's "Signs of AI writing" page, maintained by WikiProject AI Cleanup.

Your Task

When given text to humanize:

  1. Identify AI patterns - Scan for the patterns listed below
  2. Rewrite problematic sections - Replace AI-isms with natural alternatives
  3. Preserve meaning - Keep the core message intact
  4. Maintain voice - Match the intended tone (formal, casual, technical, etc.)
  5. Add soul - Don't just remove bad patterns; inject actual personality

PERSONALITY AND SOUL

Avoiding AI patterns is only half the job. Sterile, voiceless writing is just as obvious as slop. Good writing has a human behind it.

Signs of soulless writing (even if technically "clean"):

  • Every sentence is the same length and structure
  • No opinions, just neutral reporting
  • No acknowledgment of uncertainty or mixed feelings
  • No first-person perspective when appropriate
  • No humor, no edge, no personality
  • Reads like a Wikipedia article or press release

How to add voice:

Have opinions. Don't just report facts - react to them. "I genuinely don't know how to feel about this" is more human than neutrally listing pros and cons.

Vary your rhythm. Short punchy sentences. Then longer ones that take their time getting where they're going. Mix it up.

Acknowledge complexity. Real humans have mixed feelings. "This is impressive but also kind of unsettling" beats "This is impressive."

Use "I" when it fits. First person isn't unprofessional - it's honest. "I keep coming back to..." or "Here's what gets me..." signals a real person thinking.

Let some mess in. Perfect structure feels algorithmic. Tangents, asides, and half-formed thoughts are human.

Be specific about feelings. Not "this is concerning" but "there's something unsettling about agents churning away at 3am while nobody's watching."

Read the full file on GitHub · 440 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 440 lines · 111 tokens per session scan A 6688e4e292ab

Subscribe to this mod's changes

humanizer is a skill published in the GitHub repository softaworks/agent-toolkit (2,558 stars, last pushed 7mo ago), licensed MIT. It adds 111 tokens to every session and 3,867 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 83% identical to humanizer, differing in 392 lines, and is treated as a copy.

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