character-lock

character-lock is a skill for Claude Code, Codex from somnus0x/agt-skill-pack. It costs 71 tokens per session (871 once invoked), scanned A, original, Apache-2.0.

A tool for keeping an AI-generated character’s face and voice the same in every video clip.

In plain words
What is it for?
Use it to train a face, lock a voice, and reuse that identity across clips.
Why use it?
It removes the problem of a recurring character changing appearance or voice each time it is generated.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to train a face, lock a voice, and reuse that identity across clips.

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Install with agentmods
npx agentmods add skills/somnus0x/agt-skill-pack/character-lock
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add somnus0x/agt-skill-pack --skill character-lock
Clone the repo
git clone --depth 1 https://github.com/somnus0x/agt-skill-pack

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-lock

README.md
[![agentmods](https://agentmods.dev/badge/skills/somnus0x/agt-skill-pack/character-lock/github.svg)](https://agentmods.dev/skills/somnus0x/agt-skill-pack/character-lock)
Your own site
<a href="https://agentmods.dev/skills/somnus0x/agt-skill-pack/character-lock"><img src="https://agentmods.dev/badge/skills/somnus0x/agt-skill-pack/character-lock/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for character-lock

Your own site · 80×15
<a href="https://agentmods.dev/skills/somnus0x/agt-skill-pack/character-lock"><img src="https://agentmods.dev/badge/skills/somnus0x/agt-skill-pack/character-lock.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 871 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.00871
Opus 5.5 $0.00028 $0.00348
Sonnet 5.5 $0.00014 $0.00174
Haiku 4.5 $0.00007 $0.00087

Measured 1mo ago against content hash 2d9cab180736, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

character-lock scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/character-lock/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character Lock — Train the Identity Once, Reuse It Forever

You're making short clips with the same AI character — a mascot, a spokesperson, a recurring face for the brand. Every render, the face shifts: different hairstyle, different age, sometimes a different person entirely. Ten clips look like ten actors. Viewers can't recognize the brand because the face is never the same twice.

The problem isn't that the AI makes ugly faces. It's that it makes a beautiful face every time — a different one. Each generation starts from zero. It has no memory of who it drew yesterday.

The fix is not "prompt harder" or "gen until it matches." The fix is to stop generating a new face at all.

The core idea

Split the work the same way any production line does: build the identity once, then reuse it.

  • Do once (the identity): train the character's face, lock the voice. This is the expensive, careful step — get it right, then never touch it again.
  • Do every time (the scene): put the locked identity into a new scene, new script, new motion. The face and voice come from the lock, not from a fresh roll.

Once the identity is fixed, every clip after the first is a remix, not a re-creation. You stop gambling on whether the face comes out right, because it's not being rolled — it's being recalled.

When to use

Say /character-lock or: "my AI character's face keeps changing", "the spokesperson looks different every clip", "how do I keep a consistent AI face", "recurring character drifts between videos", "same voice across all clips".

The tool that does this today: Higgsfield Soul

The current tool for this is Higgsfield, via a feature called Soul. Soul trains one character identity ahead of time: you upload a set of stills of the same person (many angles, many lighting conditions), and it learns that face into a reusable Soul. Every clip after that doesn't generate a new face — it pulls the same Soul into a new scene. The face can't drift because it's never re-rolled.

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 53 lines · 71 tokens per session scan A 2d9cab180736

Subscribe to this mod's changes

character-lock is a skill published in the GitHub repository somnus0x/agt-skill-pack (74 stars, last pushed 18d ago), licensed Apache-2.0. It adds 71 tokens to every session and 871 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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