faceless-factory

faceless-factory is a skill for Claude Code, Codex from somnus0x/agt-skill-pack. It costs 62 tokens per session (1,024 once invoked), scanned A, original, Apache-2.0.

A two-part method for making AI-generated visual content. AI creates raw pieces such as backgrounds, characters, or video clips, while code combines them with text and layout.

In plain words
What is it for?
Use it to create carousels, cards, and other designed content where text, positioning, rendering, or Thai fonts need to stay consistent.
Why use it?
Separating the visual material from the final assembly makes repeated outputs more consistent and avoids relying on a full re-generation each time.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it to create carousels, cards, and other designed content where text, positioning, rendering, or Thai fonts need to stay consistent.

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Install with agentmods
npx agentmods add skills/somnus0x/agt-skill-pack/faceless-factory
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add somnus0x/agt-skill-pack --skill faceless-factory
Clone the repo
git clone --depth 1 https://github.com/somnus0x/agt-skill-pack

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for faceless-factory

README.md
[![agentmods](https://agentmods.dev/badge/skills/somnus0x/agt-skill-pack/faceless-factory/github.svg)](https://agentmods.dev/skills/somnus0x/agt-skill-pack/faceless-factory)
Your own site
<a href="https://agentmods.dev/skills/somnus0x/agt-skill-pack/faceless-factory"><img src="https://agentmods.dev/badge/skills/somnus0x/agt-skill-pack/faceless-factory/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for faceless-factory

Your own site · 80×15
<a href="https://agentmods.dev/skills/somnus0x/agt-skill-pack/faceless-factory"><img src="https://agentmods.dev/badge/skills/somnus0x/agt-skill-pack/faceless-factory.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,024 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01024
Opus 5.5 $0.00025 $0.00410
Sonnet 5.5 $0.00012 $0.00205
Haiku 4.5 $0.00006 $0.00102

Measured 1mo ago against content hash 64def90e4edd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

faceless-factory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (reference/carousel_factory.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/faceless-factory/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Faceless Factory — AI Makes Raw Material, Code Assembles

Every time you gen a full carousel with AI, it comes out beautiful one round and broken the next: characters drift, colors shift, Thai fonts shatter into tofu. That's not a prompt problem. It's a job-assignment problem.

The core idea

You're using a tool that guesses every time to do work that needs to be the same every time. Split it into two layers:

  • Top layer (expensive, AI-gen): backgrounds, characters, opening clips. These are raw material. Gen once, keep it, reuse it. Randomness is fine — even wanted — here.
  • Bottom layer (cheap, code): text, layout, composition, final render to file. Never let AI gen this. Code does it, deterministically, for free.

The insight most people miss: the part everyone thinks they must pay the most for (the gen) is the least important. The part that makes it shippable — the assembly — is plain code that runs for free, identically, forever.

When to use

Say /faceless-factory or: "my AI carousel is inconsistent", "Thai fonts keep breaking", "every gen is a gamble", "how do I make repeatable content with AI", "the faces/colors drift between slides".

Why code, not AI, for the bottom layer

The bottom-layer work — JSON, render scripts, ffmpeg — is "boring but must be exact." It doesn't need imagination. It needs to come out pixel-identical every run, which is exactly what AI gen cannot do and code does for free.

Concrete payoffs once you split:

  • Thai text never breaks again — it isn't generated, it's rendered with a real font.
  • Gen the background once, render N cards for $0 — no paying again to remake the same thing.
  • No more gacha — you stop lucking into a good result.

The two-tool division of labor (agent workflow)

If you drive this with coding agents, split the roles:

  • The code-writer agent builds the machine: a render script (PIL for images, ffmpeg for video) that reads one JSON file and draws the deliverable.
  • The pipeline-runner agent runs the line: invokes the script, checks the JSON is complete, keeps a manifest so nothing double-renders, and QAs the final files.

Read the full file on GitHub · 70 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 70 lines · 62 tokens per session scan A 64def90e4edd

Subscribe to this mod's changes

faceless-factory is a skill published in the GitHub repository somnus0x/agt-skill-pack (74 stars, last pushed 18d ago), licensed Apache-2.0. It adds 62 tokens to every session and 1,024 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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