audiovisual-scenic-listening

audiovisual-scenic-listening is a skill for Claude Code, Codex from sonicfieldlabs/akouo. It costs 159 tokens per session (2,115 once invoked), scanned A, original, MIT.

A method for analyzing sound together with images, video, text, timing, interfaces, and viewing conditions. It treats a film, game, installation, or screen recording as one combined scene.

In plain words
What is it for?
Use it to examine sound-image synchronization, off-screen sound, subtitles, captions, UI sounds, trailers, game scenes, performances, and screen recordings.
Why use it?
It prevents sound from being analyzed as if it had the same meaning when separated from the visuals, captions, interface, or timing around it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions OpenCode.

Good fit Use it to examine sound-image synchronization, off-screen sound, subtitles, captions, UI sounds, trailers, game scenes, performances, and screen recordings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sonicfieldlabs/akouo/audiovisual-scenic-listening
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sonicfieldlabs/akouo --skill audiovisual-scenic-listening
Clone the repo
git clone --depth 1 https://github.com/sonicfieldlabs/akouo

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audiovisual-scenic-listening

README.md
[![agentmods](https://agentmods.dev/badge/skills/sonicfieldlabs/akouo/audiovisual-scenic-listening/github.svg)](https://agentmods.dev/skills/sonicfieldlabs/akouo/audiovisual-scenic-listening)
Your own site
<a href="https://agentmods.dev/skills/sonicfieldlabs/akouo/audiovisual-scenic-listening"><img src="https://agentmods.dev/badge/skills/sonicfieldlabs/akouo/audiovisual-scenic-listening/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audiovisual-scenic-listening

Your own site · 80×15
<a href="https://agentmods.dev/skills/sonicfieldlabs/akouo/audiovisual-scenic-listening"><img src="https://agentmods.dev/badge/skills/sonicfieldlabs/akouo/audiovisual-scenic-listening.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 159 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,115 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00159 $0.02115
Opus 5 $0.00079 $0.01058
Sonnet 5 $0.00032 $0.00423
Haiku 4.5 $0.00016 $0.00212

Measured 12d ago against content hash e6c96c23d053, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

audiovisual-scenic-listening scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/audiovisual-scenic-listening/SKILL.md · 152 lines

How it starts

The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.

audiovisual-scenic-listening

Purpose

audiovisual-scenic-listening is the ear for sound inside multimodal scenes. It listens to how sound, image, text, timing, interface, and viewing conditions form an audiovisual situation.

This mode prevents agents from treating film, video, game, installation, or screen-recorded sound as isolated audio when the scene itself changes what can be heard, believed, timed, or interpreted.

When To Use

Use this skill for:

  • film, video, game, and installation sound
  • sound-image synchronization, mismatch, or ambiguity
  • diegetic, non-diegetic, offscreen, onscreen, and acousmatic sound
  • subtitles, captions, on-screen text, and audio-logo-visual scenes
  • audiovisual timing, phrasing, cuts, rests, temporal tension, and release
  • UI sounds, screen recordings, demos, trailers, and performance documentation
  • claims that sound is more authentic, immersive, embodied, or present than image
  • accessibility review of captions, transcripts, visual alternatives, or haptic equivalents when paired with accessibility-normative-listening

Core Question

What does sound do in relation to image, text, scene, interface, and time?

Conceptual Refinements

  • There is no neutral soundtrack: the audiovisual contract means sound and image transform each other rather than simply co-existing.
  • Synchresis welds a sound to a visible event regardless of real causality; treat synchronization as a perceptual effect, not as proof of source.
  • Added value runs both directions: sound lends the image time, weight, and offscreen space, while image, caption, and interface lend sound location, agency, and meaning.
  • Point of audition is constructed by mixing, framing, and interface state; it is not the same as any real listener's position.
  • Captions, subtitles, and UI text are scene elements and access paths at once; they mediate the sound they describe and never replace it transparently.

Input Assumptions

This skill can work with:

  • video files or video descriptions
  • film, game, installation, or screen-recording notes
  • audio files paired with visual context
  • transcripts, captions, subtitles, or shot descriptions
  • prompts describing audiovisual scenes
  • model outputs that summarize video or audio-video content

Read the full file on GitHub · 152 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 152 lines · 159 tokens per session scan A e6c96c23d053

Subscribe to this mod's changes

audiovisual-scenic-listening is a skill published in the GitHub repository sonicfieldlabs/akouo (10 stars, last pushed 1mo ago), licensed MIT. It adds 159 tokens to every session and 2,115 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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