Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add SpillwaveSolutions/agent-brain --skill gsd-quickgit clone --depth 1 https://github.com/SpillwaveSolutions/agent-brainWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/spillwavesolutions/agent-brain/gsd-quick)<a href="https://agentmods.dev/skills/spillwavesolutions/agent-brain/gsd-quick"><img src="https://agentmods.dev/badge/skills/spillwavesolutions/agent-brain/gsd-quick/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/spillwavesolutions/agent-brain/gsd-quick"><img src="https://agentmods.dev/badge/skills/spillwavesolutions/agent-brain/gsd-quick.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.00874 |
| Opus 5.5 | $0.00010 | $0.00350 |
| Sonnet 5.5 | $0.00005 | $0.00175 |
| Haiku 4.5 | $0.00002 | $0.00087 |
Grade A, and why
gsd-quick scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- gsd-quick — 89% identical, 10 lines differ
How it starts
The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.
<codex_skill_adapter>
A. Skill Invocation
- This skill is invoked by mentioning
$gsd-quick. - Treat all user text after
$gsd-quickas{{GSD_ARGS}}. - If no arguments are present, treat
{{GSD_ARGS}}as empty.
B. AskUserQuestion → request_user_input Mapping
GSD workflows use AskUserQuestion (Claude Code syntax). Translate to Codex request_user_input:
Parameter mapping:
header→headerquestion→question- Options formatted as
"Label" — description→{label: "Label", description: "description"} - Generate
idfrom header: lowercase, replace spaces with underscores
Batched calls:
AskUserQuestion([q1, q2])→ singlerequest_user_inputwith multiple entries inquestions[]
Multi-select workaround:
- Codex has no
multiSelect. Use sequential single-selects, or present a numbered freeform list asking the user to enter comma-separated numbers.
Execute mode fallback:
- When
request_user_inputis rejected (Execute mode), present a plain-text numbered list and pick a reasonable default.
C. Task() → spawn_agent Mapping
GSD workflows use Task(...) (Claude Code syntax). Translate to Codex collaboration tools:
Direct mapping:
Task(subagent_type="X", prompt="Y")→spawn_agent(agent_type="X", message="Y")Task(model="...")→ omit (Codex uses per-role config, not inline model selection)fork_context: falseby default — GSD agents load their own context via<files_to_read>blocks
Parallel fan-out:
- Spawn multiple agents → collect agent IDs →
wait(ids)for all to complete
Result parsing:
- Look for structured markers in agent output:
CHECKPOINT,PLAN COMPLETE,SUMMARY, etc. close_agent(id)after collecting results from each agent </codex_skill_adapter>
Quick mode is the same system with a shorter path:
- Spawns gsd-planner (quick mode) + gsd-executor(s)
- Quick tasks live in
.planning/quick/separate from planned phases - Updates STATE.md "Quick Tasks Completed" table (NOT ROADMAP.md)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 81 lines · 24 tokens per session scan A fc7b3c7cd2e4
gsd-quick is a skill published in the GitHub repository SpillwaveSolutions/agent-brain (119 stars, last pushed 1mo ago), licensed MIT. It adds 24 tokens to every session and 874 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.
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