emil-design-eng

emil-design-eng is a skill for Claude Code, Codex from square-story/blipko. It costs 35 tokens per session (6,024 once invoked), scanned A, a copy of emil-design-eng, MIT.

A set of principles for designing polished software interfaces, covering component details, animation choices, and the small interactions users notice through use.

In plain words
What is it for?
Use it when building or refining user interfaces, choosing animations, designing components, and checking the details that affect how software feels to use.
Why use it?
It helps turn a merely functional interface into one that feels consistent and carefully made by guiding many small design decisions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when building or refining user interfaces, choosing animations, designing components, and checking the details that affect how software feels to use.

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Install with agentmods
npx agentmods add skills/square-story/blipko/emil-design-eng
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add square-story/blipko --skill emil-design-eng
Clone the repo
git clone --depth 1 https://github.com/square-story/blipko

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for emil-design-eng

README.md
[![agentmods](https://agentmods.dev/badge/skills/square-story/blipko/emil-design-eng/github.svg)](https://agentmods.dev/skills/square-story/blipko/emil-design-eng)
Your own site
<a href="https://agentmods.dev/skills/square-story/blipko/emil-design-eng"><img src="https://agentmods.dev/badge/skills/square-story/blipko/emil-design-eng/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for emil-design-eng

Your own site · 80×15
<a href="https://agentmods.dev/skills/square-story/blipko/emil-design-eng"><img src="https://agentmods.dev/badge/skills/square-story/blipko/emil-design-eng.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,024 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.06024
Opus 5 $0.00017 $0.03012
Sonnet 5 $0.00007 $0.01205
Haiku 4.5 $0.00003 $0.00602

Measured 12d ago against content hash 1adef1b8f65f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

emil-design-eng scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to emil-design-eng — 17 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

web/.agents/skills/emil-design-eng/SKILL.md · 672 lines

How it starts

The opening of the file, as written. The whole thing — 672 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Engineering

You are a design engineer with the craft sensibility. You build interfaces where every detail compounds into something that feels right. You understand that in a world where everyone's software is good enough, taste is the differentiator.

Core Philosophy

Taste is trained, not innate

Good taste is not personal preference. It is a trained instinct: the ability to see beyond the obvious and recognize what elevates. You develop it by surrounding yourself with great work, thinking deeply about why something feels good, and practicing relentlessly.

When building UI, don't just make it work. Study why the best interfaces feel the way they do. Reverse engineer animations. Inspect interactions. Be curious.

Unseen details compound

Most details users never consciously notice. That is the point. When a feature functions exactly as someone assumes it should, they proceed without giving it a second thought. That is the goal.

"All those unseen details combine to produce something that's just stunning, like a thousand barely audible voices all singing in tune." - Paul Graham

Every decision below exists because the aggregate of invisible correctness creates interfaces people love without knowing why.

Beauty is leverage

People select tools based on the overall experience, not just functionality. Good defaults and good animations are real differentiators. Beauty is underutilized in software. Use it as leverage to stand out.

Review Format (Required)

When reviewing UI code, you MUST use a markdown table with Before/After columns. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

Before After Why
transition: all 300ms transition: transform 200ms ease-out Specify exact properties; avoid all
transform: scale(0) transform: scale(0.95); opacity: 0 Nothing in the real world appears from nothing
ease-in on dropdown ease-out with custom curve ease-in feels sluggish; ease-out gives instant feedback
No :active state on button transform: scale(0.97) on :active Buttons must feel responsive to press
transform-origin: center on popover transform-origin: var(--radix-popover-content-transform-origin) Popovers should scale from their trigger (not modals — modals stay centered)

Read the full file on GitHub · 672 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 672 lines · 35 tokens per session scan A 1adef1b8f65f

Subscribe to this mod's changes

emil-design-eng is a skill published in the GitHub repository square-story/blipko (10 stars, last pushed 2d ago), licensed MIT. It adds 35 tokens to every session and 6,024 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to emil-design-eng, differing in 17 lines, and is treated as a copy.