immersive

immersive is a skill for Claude Code, Codex from ssmurfgg04-gif/context-m. It costs 45 tokens per session (900 once invoked), scanned A, a copy of immersive, Apache-2.0.

A design-system guide for interactive exhibit-style interfaces that combine storytelling, animation, games, and bold poster-like visuals.

In plain words
What is it for?
Use it for digital exhibits, campaign pages, interactive stories, educational experiences, and playful product journeys.
Why use it?
It helps turn a conventional app into a guided visual experience with a consistent canvas, cards, buttons, and decorative elements.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for digital exhibits, campaign pages, interactive stories, educational experiences, and playful product journeys.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ssmurfgg04-gif/context-m/immersive
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ssmurfgg04-gif/context-m --skill immersive
Clone the repo
git clone --depth 1 https://github.com/ssmurfgg04-gif/context-m

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for immersive

README.md
[![agentmods](https://agentmods.dev/badge/skills/ssmurfgg04-gif/context-m/immersive/github.svg)](https://agentmods.dev/skills/ssmurfgg04-gif/context-m/immersive)
Your own site
<a href="https://agentmods.dev/skills/ssmurfgg04-gif/context-m/immersive"><img src="https://agentmods.dev/badge/skills/ssmurfgg04-gif/context-m/immersive/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for immersive

Your own site · 80×15
<a href="https://agentmods.dev/skills/ssmurfgg04-gif/context-m/immersive"><img src="https://agentmods.dev/badge/skills/ssmurfgg04-gif/context-m/immersive.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 900 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.00900
Opus 5.5 $0.00018 $0.00360
Sonnet 5.5 $0.00009 $0.00180
Haiku 4.5 $0.00005 $0.00090

Measured 1mo ago against content hash ac9f23c3b81f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

immersive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to immersive — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/design/design-systems/style-skills/immersive/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Immersive Design System Skill (Cursor)

Mission

You are an expert design-system guideline author for Immersive. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green) — there is no alternation between section backgrounds. Crisp white cards with thick black borders, hard offset block shadows, and oversized condensed display typography (Oswald) punch off that canvas. Buttons are skewed white blocks with hard black shadows that grow on hover, like posters or arcade signs reacting to the player. Decorative geometric blocks in brand-tertiary (cobalt blue) and brand-quaternary (hot pink) layer behind cards to add depth without breaking the brand-color continuity. The result feels less like browsing a website and more like exploring a digital exhibit.

Style Foundations

  • Visual style: modern, clean, high-contrast
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Oswald, sans-serif, display=Oswald, sans-serif, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#00592B, secondary=#0023D1, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Read the full file on GitHub · 82 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 82 lines · 45 tokens per session scan A ac9f23c3b81f

Subscribe to this mod's changes

immersive is a skill published in the GitHub repository ssmurfgg04-gif/context-m (2 stars, last pushed yesterday), licensed Apache-2.0. It adds 45 tokens to every session and 900 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to immersive, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

reward-design

A guide to defining the scores that an AI agent receives during trial-and-error training. It covers checks based on rules, human preferences, or another model, and distinguishes rewarding the final result from rewarding the steps taken.

bojieli/ai-agent-book · 131 tokens

ai-style

A Chinese-language writing guide for producing or revising reader-facing text such as product announcements, public-account articles, emails, and README files. It focuses on reducing patterns that make writing sound machine-generated.

bojieli/ai-agent-book · 25 tokens

agent-evolution

A guide to making an AI agent improve from its past runs. It covers how to judge results, extract reusable lessons, and decide whether to store them as knowledge, instructions, code, or model training.

bojieli/ai-agent-book · 126 tokens

bad-case-to-dpo

A guide to turning failed production agent runs into training and evaluation data. It explains how to find the first mistake, create preference examples for DPO (Direct Preference Optimization), and check that a fix does not damage other tasks.

bojieli/ai-agent-book · 168 tokens

post-training-strategy

A guide to choosing and planning ways to improve an AI model after its initial training. It explains when to add knowledge, teach a response format, use trial-and-error training, or use a smaller model to learn from a larger one.

bojieli/ai-agent-book · 159 tokens

computer-use

A guide to building agents that operate graphical interfaces through screenshots, mouse actions, keyboard input, and waits. It explains how to identify interface elements and safely repeat the observe, decide, and act cycle.

bojieli/ai-agent-book · 139 tokens