tasted-design

tasted-design is a skill for Claude Code, Codex from sssstwee/tastedistill. It costs 55 tokens per session (414 once invoked), scanned A, a copy of design, MIT.

A design workflow for planning and polishing user interfaces before or during frontend development. It covers user tasks, screen structure, visual rules, responsive layouts, interaction states, accessibility, and screenshot-based checks.

In plain words
What is it for?
Use it when designing or implementing product screens, UI components, and design-system changes. It helps define the main user decision, choose a visual direction, handle responsive behavior, and verify the result.
Why use it?
It helps prevent interfaces that work technically but are confusing, inconsistent, or unfinished in states such as loading, errors, focus, and disabled controls.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the tasted plugin — 6 skills shipped together

Good fit Use it when designing or implementing product screens, UI components, and design-system changes. It helps define the main user decision, choose a visual direction, handle responsive behavior, and verify the result.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sssstwee/tastedistill/tasted-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sssstwee/tastedistill --skill tasted-design
Clone the repo
git clone --depth 1 https://github.com/sssstwee/tastedistill

Made for: Claude Code, Codex.

Or install tasted, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tasted-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/sssstwee/tastedistill/tasted-design/github.svg)](https://agentmods.dev/skills/sssstwee/tastedistill/tasted-design)
Your own site
<a href="https://agentmods.dev/skills/sssstwee/tastedistill/tasted-design"><img src="https://agentmods.dev/badge/skills/sssstwee/tastedistill/tasted-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tasted-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/sssstwee/tastedistill/tasted-design"><img src="https://agentmods.dev/badge/skills/sssstwee/tastedistill/tasted-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 414 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.00414
Opus 5.5 $0.00022 $0.00166
Sonnet 5.5 $0.00011 $0.00083
Haiku 4.5 $0.00006 $0.00041

Measured 2mo ago against content hash cb5243d35107, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tasted-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to design — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/tastedistill/skills/tasted-design/SKILL.md · 44 lines

What it actually says

Design: Make The Interface Intentional

Use this skill for UI and product-facing work.

Prefix your first response line with ⚗️ inline, not as its own paragraph.

Before the workflow, apply ../../shared-rules/personalization.md for explicit TasteD/TasteDistill invocations. Apply ../../shared-rules/runtime-hygiene.md when design verification uses browser screenshots, snapshots, local servers, or generated artifacts.

Outcome Contract

  • Outcome: a usable interface direction or concrete UI change with clear interaction behavior.
  • Done when: layout, information hierarchy, states, responsiveness, and visual consistency have been considered and verified when possible.
  • Evidence: screenshots, rendered UI, existing components, design tokens, accessibility constraints, and user goals.

Workflow

  1. Identify the user workflow and the primary decision on the screen.
  2. Inspect existing UI patterns, tokens, components, and states before adding new ones.
  3. Choose a visual direction in concrete terms, not generic adjectives.
  4. Design the required states: empty, loading, error, disabled, selected, hover, focus, and success.
  5. Implement with the existing design system where available.
  6. Verify in a real browser or rendered output when the task changes visible UI.

Product Principles

  • Prefer clear hierarchy over decoration.
  • Make high-frequency tools compact and scannable.
  • Keep controls predictable and stateful.
  • Disabled controls should explain their dependency when possible.
  • Do not introduce a second visual system unless the project requires it.

Do Not

  • Ship UI based only on compilation.
  • Add decorative surfaces that do not support the workflow.
  • Hide unavailable actions when disabled-with-explanation is clearer.
  • Ignore responsive text fitting and layout overlap.
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 44 lines · 55 tokens per session scan A cb5243d35107

Subscribe to this mod's changes

tasted-design is a skill published in the GitHub repository sssstwee/tastedistill (2 stars, last pushed 5mo ago), licensed MIT. It adds 55 tokens to every session and 414 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 95% identical to design, differing in 2 lines, and is treated as a copy.

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