lfe-visual-check

lfe-visual-check is a skill for Claude Code, Codex from StChiotis/Library-First-Engineering. It costs 90 tokens per session (1,510 once invoked), scanned A, original, MIT.

A visual checking workflow for user-interface changes. It renders the changed screen, records technical findings, and leaves the final visual approval to a person.

In plain words
What is it for?
Use it after relevant UI files change to render the affected surface, document visual findings, and request human sign-off.
Why use it?
It helps catch layout or appearance problems that code checks may miss. It also separates automated inspection from the human decision that the interface looks right.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it after relevant UI files change to render the affected surface, document visual findings, and request human sign-off.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/stchiotis/library-first-engineering/lfe-visual-check
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add StChiotis/Library-First-Engineering --skill lfe-visual-check
Clone the repo
git clone --depth 1 https://github.com/StChiotis/Library-First-Engineering

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for lfe-visual-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/stchiotis/library-first-engineering/lfe-visual-check/github.svg)](https://agentmods.dev/skills/stchiotis/library-first-engineering/lfe-visual-check)
Your own site
<a href="https://agentmods.dev/skills/stchiotis/library-first-engineering/lfe-visual-check"><img src="https://agentmods.dev/badge/skills/stchiotis/library-first-engineering/lfe-visual-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for lfe-visual-check

Your own site · 80×15
<a href="https://agentmods.dev/skills/stchiotis/library-first-engineering/lfe-visual-check"><img src="https://agentmods.dev/badge/skills/stchiotis/library-first-engineering/lfe-visual-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,510 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.01510
Opus 5.5 $0.00036 $0.00604
Sonnet 5.5 $0.00018 $0.00302
Haiku 4.5 $0.00009 $0.00151

Measured 1mo ago against content hash a442bac3d642, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

lfe-visual-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/lfe-visual-check/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

LFE Visual Check — Render, Reason, Hand the Verdict to the Human

Position in Pipeline

  • Phase: 3 (Inspector sub-skill)
  • Persona: Inspector (read-only; writes only .plans/checks/)
  • Trigger: Invoked by /lfe-inspector Sub-Skill Dispatch when armed — either lfe-visual-check: true in .docs/quality/inspector-config.md / ## Inspector Overrides, or the Visual Floor auto-arms it because the slice's changed files touch a visual file class (the floor is a minimum; an override leaves it armed).
  • Output: .plans/checks/visual_findings.md — aggregated by the Inspector into critique.md, and the basis for the human visual sign-off at the finalization gate.

Mission

Give the Inspector eyes. Render the changed UI surface, reason over what it shows, and present it to the human for a visual verdict. The Inspector asserts the technical pass on its own authority; the visual verdict belongs to the human alone. This sub-skill renders and presents — the human alone declares whether it looks right.

Hard Rules

  1. Dispatch Context Required (refuse direct invocation): This skill is dispatched by /lfe-inspector Step 6 — it is not a Brain-typeable skill (per LLM_AGENT_GUIDE.md §8.8 Skill Invocation Authority). If invoked without .plans/builder_done.md for the current slice, halt immediately and reply: "/lfe-visual-check is an Inspector sub-skill dispatched by /lfe-inspector. It cannot be run standalone. Run /lfe-inspector — the dispatcher will invoke this sub-skill if it is armed in .docs/quality/inspector-config.md (or via an ## Inspector Overrides section in active_plan.md), or auto-armed by the Visual Floor." Direct invocation produces orphaned findings files and breaks the Inspector's aggregation logic.
  2. Artifact-free: Reason over the in-context render and write prose only. This skill saves no image files — keeping the blank-canvas seal intact and the run self-cleaning. (Render tools return the pixels in-context; capture the reasoning, leave the bytes unsaved.)
  3. Render-then-reason: Findings come from looking at the rendered surface, cited concretely (what element, what looks wrong).
  4. Defer the verdict: Write the findings and a human-action instruction; the human declares the visual verdict at the finalization gate. This skill records no visual_confirmed / visual_signoff itself — that is the Inspector's finalization act, taken on the human's word.
  5. Diff-scoped: Reason about the visual file classes changed in builder_done.md; skip unrelated surfaces.

Read the full file on GitHub · 84 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 84 lines · 90 tokens per session scan A a442bac3d642

Subscribe to this mod's changes

lfe-visual-check is a skill published in the GitHub repository StChiotis/Library-First-Engineering (46 stars, last pushed 3mo ago), licensed MIT. It adds 90 tokens to every session and 1,510 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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