Agent Scripts is a repository of shared instructions, reusable skills, helper scripts, and local safeguards for coding-agent workflows across multiple workspaces. It is for maintaining common agent behavior and portable development utilities between repositories.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/steipete/agent-scripts/swiftui-liquid-glassnpx skills add steipete/agent-scripts --skill swiftui-liquid-glassgit clone --depth 1 https://github.com/steipete/agent-scriptsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/steipete/agent-scripts/swiftui-liquid-glass)<a href="https://agentmods.dev/skills/steipete/agent-scripts/swiftui-liquid-glass"><img src="https://agentmods.dev/badge/skills/steipete/agent-scripts/swiftui-liquid-glass.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.00837 |
| Opus 5 | $0.00012 | $0.00418 |
| Sonnet 5 | $0.00005 | $0.00167 |
| Haiku 4.5 | $0.00002 | $0.00084 |
Grade A, and why
swiftui-liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
8 near-identical copies found in the catalogue:
- swiftui-liquid-glass — 89% identical, 4 lines differ
- swiftui-liquid-glass — 89% identical, 4 lines differ
- swiftui-liquid-glass — 89% identical, 4 lines differ
- swiftui-liquid-glass — 89% identical, 4 lines differ
- swiftui-liquid-glass — 88% identical, 6 lines differ
- swiftui-liquid-glass — 88% identical, 6 lines differ
- swiftui-liquid-glass — 88% identical, 6 lines differ
- swiftui-liquid-glass — 84% identical, 6 lines differ
How it starts
The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SwiftUI Liquid Glass
Attribution: copied from @Dimillian’s Dimillian/Skills (2025-12-31).
Overview
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Workflow Decision Tree
Choose the path that matches the request:
1) Review an existing feature
- Inspect where Liquid Glass should be used and where it should not.
- Verify correct modifier order, shape usage, and container placement.
- Check for iOS 26+ availability handling and sensible fallbacks.
2) Improve a feature using Liquid Glass
- Identify target components for glass treatment (surfaces, chips, buttons, cards).
- Refactor to use
GlassEffectContainerwhere multiple glass elements appear. - Introduce interactive glass only for tappable or focusable elements.
3) Implement a new feature using Liquid Glass
- Design the glass surfaces and interactions first (shape, prominence, grouping).
- Add glass modifiers after layout/appearance modifiers.
- Add morphing transitions only when the view hierarchy changes with animation.
Core Guidelines
- Prefer native Liquid Glass APIs over custom blurs.
- Use
GlassEffectContainerwhen multiple glass elements coexist. - Apply
.glassEffect(...)after layout and visual modifiers. - Use
.interactive()for elements that respond to touch/pointer. - Keep shapes consistent across related elements for a cohesive look.
- Gate with
#available(iOS 26, *)and provide a non-glass fallback.
Review Checklist
- Availability:
#available(iOS 26, *)present with fallback UI. - Composition: Multiple glass views wrapped in
GlassEffectContainer. - Modifier order:
glassEffectapplied after layout/appearance modifiers. - Interactivity:
interactive()only where user interaction exists. - Transitions:
glassEffectIDused with@Namespacefor morphing. - Consistency: Shapes, tinting, and spacing align across the feature.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 93 lines · 24 tokens per session scan A 8f00664dd7ac
swiftui-liquid-glass is a skill published in the GitHub repository steipete/agent-scripts (6,598 stars, last pushed today), licensed MIT. It adds 24 tokens to every session and 837 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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