caveman-stats

caveman-stats is a skill for Claude Code, Codex from stevesolun/ctx. It costs 60 tokens per session (142 once invoked), scanned A, original, MIT.

A command that reports actual token use and estimated savings for the current Claude Code session from its session log.

In plain words
What is it for?
Use it when you want to check session statistics with /caveman-stats.
Why use it?
It shows how much text the session used without relying on the model to guess or calculate the figures.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it when you want to check session statistics with /caveman-stats.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/stevesolun/ctx/caveman-stats
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add stevesolun/ctx --skill caveman-stats
Clone the repo
git clone --depth 1 https://github.com/stevesolun/ctx

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for caveman-stats

README.md
[![agentmods](https://agentmods.dev/badge/skills/stevesolun/ctx/caveman-stats/github.svg)](https://agentmods.dev/skills/stevesolun/ctx/caveman-stats)
Your own site
<a href="https://agentmods.dev/skills/stevesolun/ctx/caveman-stats"><img src="https://agentmods.dev/badge/skills/stevesolun/ctx/caveman-stats/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for caveman-stats

Your own site · 80×15
<a href="https://agentmods.dev/skills/stevesolun/ctx/caveman-stats"><img src="https://agentmods.dev/badge/skills/stevesolun/ctx/caveman-stats.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 142 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00142
Opus 5.5 $0.00024 $0.00057
Sonnet 5.5 $0.00012 $0.00028
Haiku 4.5 $0.00006 $0.00014

Measured 1mo ago against content hash b9e49e46ede9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

caveman-stats scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

8 near-identical copies found in the catalogue:

imported-skills/julius-caveman/skills/caveman-stats/SKILL.md · 11 lines

What it actually says

This skill is delivered by hooks/caveman-stats.js (read by hooks/caveman-mode-tracker.js on /caveman-stats). The model does not need to do anything when this skill fires — the hook returns decision: "block" with the formatted stats as the reason. The user sees the numbers immediately.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 11 lines · 60 tokens per session scan A b9e49e46ede9

Subscribe to this mod's changes

caveman-stats is a skill published in the GitHub repository stevesolun/ctx (589 stars, last pushed 7d ago), licensed MIT. It adds 60 tokens to every session and 142 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.