edit-article

An editing process for improving an article's structure, clarity, and wording.

In plain words
What is it for?
Use it to divide a draft into sections, confirm the structure, and rewrite each section for clearer flow.
Why use it?
It helps ensure sections appear in a sensible order and that each paragraph stays concise and easy to follow.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/stevesolun/ctx/edit-article
Any agent
npx skills add stevesolun/ctx --skill edit-article
Clone the repo
git clone --depth 1 https://github.com/stevesolun/ctx

Made for: Claude Code, Codex.

Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 141 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00034 $0.00141
Opus 5 $0.00017 $0.00071
Sonnet 5 $0.00007 $0.00028
Haiku 4.5 $0.00003 $0.00014

Measured 2d ago against content hash cc372fb25b55, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

edit-article scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

8 near-identical copies found in the catalogue:

imported-skills/mattpocock/edit-article/SKILL.md · 15 lines

What it actually says

  1. First, divide the article into sections based on its headings. Think about the main points you want to make during those sections.

Consider that information is a directed acyclic graph, and that pieces of information can depend on other pieces of information. Make sure that the order of the sections and their contents respects these dependencies.

Confirm the sections with the user.

  1. For each section:

2a. Rewrite the section to improve clarity, coherence, and flow. Use maximum 240 characters per paragraph.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 15 lines · 34 tokens per session scan A cc372fb25b55

Subscribe to this mod's changes

edit-article is a skill published in the GitHub repository stevesolun/ctx (581 stars, last pushed 9d ago), licensed MIT. It adds 34 tokens to every session and 141 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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