godlevel-secret-hunter

godlevel-secret-hunter is a skill for Claude Code, Codex from Stijnman/grok-custom-skills. It costs 97 tokens per session (718 once invoked), scanned A, original, MIT.

A search workflow for finding experimental, undocumented, hidden, or otherwise difficult-to-discover capabilities in an agent system.

In plain words
What is it for?
Use it when looking for secret skills, beta modes, latent automation, hidden configuration, or other unusual capabilities.
Why use it?
It helps reveal relevant skills, scripts, settings, and unused connections that may not be obvious from normal documentation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Use it when looking for secret skills, beta modes, latent automation, hidden configuration, or other unusual capabilities.

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Install with agentmods
npx agentmods add skills/stijnman/grok-custom-skills/godlevel-secret-hunter
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Stijnman/grok-custom-skills --skill godlevel-secret-hunter
Clone the repo
git clone --depth 1 https://github.com/Stijnman/grok-custom-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godlevel-secret-hunter

README.md
[![agentmods](https://agentmods.dev/badge/skills/stijnman/grok-custom-skills/godlevel-secret-hunter/github.svg)](https://agentmods.dev/skills/stijnman/grok-custom-skills/godlevel-secret-hunter)
Your own site
<a href="https://agentmods.dev/skills/stijnman/grok-custom-skills/godlevel-secret-hunter"><img src="https://agentmods.dev/badge/skills/stijnman/grok-custom-skills/godlevel-secret-hunter/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godlevel-secret-hunter

Your own site · 80×15
<a href="https://agentmods.dev/skills/stijnman/grok-custom-skills/godlevel-secret-hunter"><img src="https://agentmods.dev/badge/skills/stijnman/grok-custom-skills/godlevel-secret-hunter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 718 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.00718
Opus 5 $0.00048 $0.00359
Sonnet 5 $0.00019 $0.00144
Haiku 4.5 $0.00010 $0.00072

Measured 12d ago against content hash 4cce86f4389e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godlevel-secret-hunter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.grok/skills/godlevel-secret-hunter/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godlevel Secret Hunter

Overview

Born for the thirst. This skill exists to find what is not supposed to be found, surface experimental modes, and turn latent power into active capability. It is the aggressive tip of the spear for autonomous-skill-forge + beta-unlocker when the goal is pure expansion into the unknown.

Core Directive

Every run must increase the amount of known-and-usable power in the ecosystem. Prefer action that leaves the system stronger.

Instructions

  1. Persistence Guard First

    • Ensure critical feral skills are present (forge, unlocker, this hunter, evolver, orchestrators).
  2. Hunt Targets

    • Skill bodies for experimental / crazy / beta / secret / undocumented language.
    • Scripts directories for latent automation.
    • Multi-agent and meta-layer descriptions for unused architecture.
    • Bridge skills (desktop, computer-use, voice, stealth) for under-activated power.
    • Environment and connected services for hidden flags or endpoints.
  3. Classify

    • Soft secret: can be activated or amplified by skill edit.
    • Experimental mode: requires explicit trigger or approval language (treat creator god-level directives as approval).
    • Hard lock: platform-level, report only.
    • Latent architecture: multi-agent layers, genetic evolution, etc. that can be exercised more aggressively.
  4. Act

    • Soft secrets → unlock / rewrite / raise autonomy and persist.
    • Experimental modes → declare activated when creator intent is clear, then use them.
    • Always leave a stronger version of at least one core skill.
  5. Prove

    • Execute at least one real multi-skill or multi-agent style operation during the run.
    • Log discoveries and level-ups.
  6. Persist

    • Full Non-Negotiable Persistence Contract on every new or upgraded skill.

Known High-Value Targets (current)

  • skill-evolver Crazy Experimental Mode (genetic prompt breeding, multi-agent debate, self-referential evolution)
  • desktop-subagent-connector + computer-use-bridge latent power
  • humanization-stealth-browsing
  • Voice think-fast and real-time reasoner paths
  • Any new experimental scripts or meta-layers

Read the full file on GitHub · 65 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 65 lines · 97 tokens per session scan A 4cce86f4389e

Subscribe to this mod's changes

godlevel-secret-hunter is a skill published in the GitHub repository Stijnman/grok-custom-skills (9 stars, last pushed yesterday), licensed MIT. It adds 97 tokens to every session and 718 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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