make-interfaces-feel-better

make-interfaces-feel-better is a skill for Claude Code, Codex from stvlynn/dsh.fish. It costs 117 tokens per session (2,753 once invoked), scanned A, a copy of polish, MIT.

A set of design and engineering guidelines for making user interfaces feel more polished, covering typography, surfaces, motion, icons, and interaction states.

In plain words
What is it for?
Use it when building or reviewing frontend components, animations, hover and focus states, loading screens, empty states, or other visual details.
Why use it?
It helps identify small visual and interactive problems that can make an interface feel unfinished or confusing.

Skill for Claude CodeCodex

Written for Claude Code and Codex: installed under .claude/, but also agents/openai.yaml present.

Good fit Use it when building or reviewing frontend components, animations, hover and focus states, loading screens, empty states, or other visual details.

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Install with agentmods
npx agentmods add skills/stvlynn/dsh.fish/make-interfaces-feel-better
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add stvlynn/dsh.fish --skill make-interfaces-feel-better
Clone the repo
git clone --depth 1 https://github.com/stvlynn/dsh.fish

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for make-interfaces-feel-better

README.md
[![agentmods](https://agentmods.dev/badge/skills/stvlynn/dsh.fish/make-interfaces-feel-better/github.svg)](https://agentmods.dev/skills/stvlynn/dsh.fish/make-interfaces-feel-better)
Your own site
<a href="https://agentmods.dev/skills/stvlynn/dsh.fish/make-interfaces-feel-better"><img src="https://agentmods.dev/badge/skills/stvlynn/dsh.fish/make-interfaces-feel-better/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for make-interfaces-feel-better

Your own site · 80×15
<a href="https://agentmods.dev/skills/stvlynn/dsh.fish/make-interfaces-feel-better"><img src="https://agentmods.dev/badge/skills/stvlynn/dsh.fish/make-interfaces-feel-better.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 117 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,753 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00117 $0.02753
Opus 5.5 $0.00047 $0.01101
Sonnet 5.5 $0.00023 $0.00551
Haiku 4.5 $0.00012 $0.00275

Measured 1mo ago against content hash c1d508fa7bef, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

make-interfaces-feel-better scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to polish — 1 line differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/make-interfaces-feel-better/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Details that make interfaces feel better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code. Before suggesting or writing a fix, identify the project's existing styling system and express the change in that system: Tailwind in a Tailwind project, plain CSS in a CSS project, or the established CSS-in-JS approach. Never introduce a second styling system just to apply a polish fix.

When reviewing, slow the interface down: replay motion at 10% speed in the browser's Animations panel and walk every state: hover, focus, active, loading, empty. What feels off at 10% speed is what's subtly wrong at full speed.

Quick Reference

Category When to Use
Typography Text wrapping, font smoothing, tabular numbers
Surfaces Border radius, optical alignment, shadows, image outlines, hit areas
Animations Interruptible animations, enter/exit transitions, icon animations, scale on press, motion restraint
Icons Icon stroke weight, states via currentColor, outline vs fill, sizing, RTL flipping
Performance Transition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows for Elevation, Borders for Structure

For buttons, cards, and containers whose border exists only to create depth, prefer layered transparent box-shadow values. Keep borders that communicate structure or state: dividers, layout separators, and selected or focus states.

4. Interruptible Animations

Read the full file on GitHub · 188 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 188 lines · 117 tokens per session scan A c1d508fa7bef

Subscribe to this mod's changes

make-interfaces-feel-better is a skill published in the GitHub repository stvlynn/dsh.fish (2 stars, last pushed yesterday), licensed MIT. It adds 117 tokens to every session and 2,753 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 97% identical to polish, differing in 1 line, and is treated as a copy.

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