interaction-design

interaction-design is a skill for Claude Code, Codex from subhansh-dev/agent-maxxing. It costs 19 tokens per session (1,000 once invoked), scanned A, original, MIT.

A guide to designing the states an interactive interface element can have, including normal, hovered, focused, pressed, disabled, loading, failed, and completed states. It also covers visible keyboard focus for accessibility.

In plain words
What is it for?
Use it when designing buttons, links, forms, menus, and other interactive controls with mouse, touch, keyboard, loading, error, and success behaviour.
Why use it?
It prevents controls from looking unfinished or becoming unclear when something changes. It helps keyboard users understand where they are and what they can operate.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing buttons, links, forms, menus, and other interactive controls with mouse, touch, keyboard, loading, error, and success behaviour.

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Install with agentmods
npx agentmods add skills/subhansh-dev/agent-maxxing/interaction-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add subhansh-dev/agent-maxxing --skill interaction-design
Clone the repo
git clone --depth 1 https://github.com/subhansh-dev/agent-maxxing

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interaction-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/subhansh-dev/agent-maxxing/interaction-design/github.svg)](https://agentmods.dev/skills/subhansh-dev/agent-maxxing/interaction-design)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for interaction-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/subhansh-dev/agent-maxxing/interaction-design"><img src="https://agentmods.dev/badge/skills/subhansh-dev/agent-maxxing/interaction-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,000 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.01000
Opus 5 $0.00010 $0.00500
Sonnet 5 $0.00004 $0.00200
Haiku 4.5 $0.00002 $0.00100

Measured 5d ago against content hash 0f005c8d6731, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

interaction-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frontend-design/interaction-design/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interaction Design

The Eight Interactive States

Every interactive element needs these states designed:

State When Visual Treatment
Default At rest Base styling
Hover Pointer over (not touch) Subtle lift, color shift
Focus Keyboard/programmatic focus Visible ring (see below)
Active Being pressed Pressed in, darker
Disabled Not interactive Reduced opacity, no pointer
Loading Processing Spinner, skeleton
Error Invalid state Red border, icon, message
Success Completed Green check, confirmation

The common miss: Designing hover without focus, or vice versa. They're different. Keyboard users never see hover states.

Focus Rings: Do Them Right

Never outline: none without replacement. It's an accessibility violation. Instead, use :focus-visible to show focus only for keyboard users:

/* Hide focus ring for mouse/touch */
button:focus {
  outline: none;
}

/* Show focus ring for keyboard */
button:focus-visible {
  outline: 2px solid var(--color-accent);
  outline-offset: 2px;
}

Focus ring design:

  • High contrast (3:1 minimum against adjacent colors)
  • 2-3px thick
  • Offset from element (not inside it)
  • Consistent across all interactive elements

Form Design: The Non-Obvious

Placeholders aren't labels—they disappear on input. Always use visible <label> elements. Validate on blur, not on every keystroke (exception: password strength). Place errors below fields with aria-describedby connecting them.

Loading States

Optimistic updates: Show success immediately, rollback on failure. Use for low-stakes actions (likes, follows), not payments or destructive actions. Skeleton screens > spinners—they preview content shape and feel faster than generic spinners.

Modals: The Inert Approach

Focus trapping in modals used to require complex JavaScript. Now use the inert attribute:

Read the full file on GitHub · 129 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 129 lines · 19 tokens per session scan A 0f005c8d6731

Subscribe to this mod's changes

interaction-design is a skill published in the GitHub repository subhansh-dev/agent-maxxing (2 stars, last pushed 1mo ago), licensed MIT. It adds 19 tokens to every session and 1,000 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.