Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add subhansh-dev/agent-maxxing --skill motion-designgit clone --depth 1 https://github.com/subhansh-dev/agent-maxxingWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/subhansh-dev/agent-maxxing/motion-design)<a href="https://agentmods.dev/skills/subhansh-dev/agent-maxxing/motion-design"><img src="https://agentmods.dev/badge/skills/subhansh-dev/agent-maxxing/motion-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/subhansh-dev/agent-maxxing/motion-design"><img src="https://agentmods.dev/badge/skills/subhansh-dev/agent-maxxing/motion-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00020 | $0.01179 |
| Opus 5 | $0.00010 | $0.00589 |
| Sonnet 5 | $0.00004 | $0.00236 |
| Haiku 4.5 | $0.00002 | $0.00118 |
Grade A, and why
motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 105 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion Design
Duration: The 100/300/500 Rule
Timing matters more than easing. These durations feel right for most UI:
| Duration | Use Case | Examples |
|---|---|---|
| 100-150ms | Instant feedback | Button press, toggle, color change |
| 200-300ms | State changes | Menu open, tooltip, hover states |
| 300-500ms | Layout changes | Accordion, modal, drawer |
| 500-800ms | Entrance animations | Page load, hero reveals |
Exit animations are faster than entrances—use ~75% of enter duration.
Easing: Pick the Right Curve
Don't use ease. It's a compromise that's rarely optimal. Instead:
| Curve | Use For | CSS |
|---|---|---|
| ease-out | Elements entering | cubic-bezier(0.16, 1, 0.3, 1) |
| ease-in | Elements leaving | cubic-bezier(0.7, 0, 0.84, 0) |
| ease-in-out | State toggles (there → back) | cubic-bezier(0.65, 0, 0.35, 1) |
For micro-interactions, use exponential curves—they feel natural because they mimic real physics (friction, deceleration):
/* Quart out - smooth, refined (recommended default) */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);
/* Quint out - slightly more dramatic */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);
/* Expo out - snappy, confident */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);
Avoid bounce and elastic curves. They were trendy in 2015 but now feel tacky and amateurish. Real objects don't bounce when they stop—they decelerate smoothly. Overshoot effects draw attention to the animation itself rather than the content.
The Only Two Properties You Should Animate
transform and opacity only—everything else causes layout recalculation. For height animations (accordions), use grid-template-rows: 0fr → 1fr instead of animating height directly.
Staggered Animations
Use CSS custom properties for cleaner stagger: animation-delay: calc(var(--i, 0) * 50ms) with style="--i: 0" on each item. Cap total stagger time—10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 105 lines · 20 tokens per session scan A ec854b90f4ea
motion-design is a skill published in the GitHub repository subhansh-dev/agent-maxxing (2 stars, last pushed 1mo ago), licensed MIT. It adds 20 tokens to every session and 1,179 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
frontend-design
Produce intentional, responsive, accessible UI work and perform visual QA instead of generic component assembly.
frame-build-minimal
Luxury-minimal whitespace hero — single word reveals letter by letter, warm-gold hairline, breathing indicators.
frontend-design
A design and coding guide for building distinctive web interfaces, including pages, dashboards, landing pages, and reusable components.
component-design
Apply a coherent visual system, responsive behavior, interaction states, and accessibility to Kun components.
uicraft
Create, improve, audit, and polish distinctive production-grade web interfaces, including marketing/landing pages and personal portfolio sites. Use for UI or frontend design, responsive layouts, typography, color, motion, UX copy, accessibility, performance, design-system alignment, onboarding, edge cases, or visual…
design-system-starter
Create and evolve design systems with design tokens, component architecture, accessibility guidelines, and documentation templates. Ensures consistent, scalable, and accessible UI across products.