Getting it into your agent
This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.
/plugin marketplace add sugarforever/01coder-agent-skills/plugin install 01coder-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sugarforever/01coder-agent-skills/fpl-copilot)<a href="https://agentmods.dev/skills/sugarforever/01coder-agent-skills/fpl-copilot"><img src="https://agentmods.dev/badge/skills/sugarforever/01coder-agent-skills/fpl-copilot.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00081 | $0.02131 |
| Opus 5 | $0.00041 | $0.01066 |
| Sonnet 5 | $0.00016 | $0.00426 |
| Haiku 4.5 | $0.00008 | $0.00213 |
Grade A, and why
fpl-copilot scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
bins: ["curl", "jq", "sqlite3"] How it starts
The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.
FPL Copilot
Fantasy Premier League data sync, analysis, and squad management.
- FPL data: SQLite database at
~/.fplcopilot/fplcopilot.db - User squads: Markdown files in
~/.fplcopilot/squads/
When to Use
Activate this skill when the user mentions:
- FPL, Fantasy Premier League, fantasy football (UK context)
- Player stats, form, price, points, xG, xA, ICT, ownership
- Transfer advice, who to buy/sell, budget options
- Captain pick, vice-captain, chip timing
- Fixture difficulty, FDR, schedule, easy/hard fixtures
- Gameweek deadline, scores, standings, averages
- Squad management, team composition, formation
- Team analysis: momentum, xG differential, leaky defences, hot attacks
- Rotation pairs, differential picks, value picks
Quick Start
1. Check Data Freshness
sqlite3 ~/.fplcopilot/fplcopilot.db "SELECT * FROM sync_metadata;"
If the database doesn't exist or data is stale, sync first.
2. Sync Data
SYNC="${CLAUDE_PLUGIN_ROOT}/skills/fpl-copilot/references/sync.sh"
# First time or daily refresh
$SYNC bootstrap # Teams, gameweeks, ~600 players (~5s)
$SYNC fixtures # All 380 fixtures (~2s)
# On demand — single player's match history
$SYNC player 328 # e.g., Salah's detailed GW-by-GW stats
# Batch — all players' histories (slow, ~60s, rate-limited)
$SYNC player-stats
# Everything at once
$SYNC all
# Bypass freshness checks
$SYNC bootstrap --force
3. Query and Analyze
# All queries go through sqlite3
sqlite3 ~/.fplcopilot/fplcopilot.db "SELECT web_name, position, form, total_points, now_cost FROM players ORDER BY form DESC LIMIT 10;"
Read references/analysis.md for formulas and example SQL queries.
Read references/squad.md for squad management, persistence format, and multi-squad support.
Output Format: HTML vs Markdown
Many FPL outputs are inherently spatial or color-coded — formation, FDR matrix, transfer comparison. For those, generate a self-contained HTML report instead of a markdown table. For quick lookups and one-shot answers, stay in markdown.
What ships with it
11 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/analysis.md 13 KB
- references/api.md 7.0 KB
- references/html-output.md 7.5 KB
- references/schema.sql 7.6 KB
- references/squad.md 6.8 KB
- references/sync.sh 15 KB runs code
- templates/captain-ranking.html 10 KB
- templates/fixture-matrix.html 8.3 KB
- templates/gameweek-report.html 12 KB
- templates/squad-view.html 7.9 KB
- templates/transfer-comparison.html 10 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 149 lines · 81 tokens per session scan A 581849a2605e
fpl-copilot is a skill published in the GitHub repository sugarforever/01coder-agent-skills (134 stars, last pushed 2mo ago), licensed MIT. It adds 81 tokens to every session and 2,131 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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