to-scenes

to-scenes is a skill for Claude Code, Codex from sugarforever/boring-video-studio. It costs 36 tokens per session (360 once invoked), scanned A, original, MIT.

A planning method that turns a video's beats and narration into SCENES.md, a document describing what viewers should see. A scene is a small event in a setting, not just a box for text.

In plain words
What is it for?
Use it to design scene concepts, physical metaphors, worlds, actions, camera logic, visual continuity, and fallbacks for narrated videos.
Why use it?
It gives abstract ideas visible actions, camera direction, continuity, and feasibility checks before storyboarding.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design scene concepts, physical metaphors, worlds, actions, camera logic, visual continuity, and fallbacks for narrated videos.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sugarforever/boring-video-studio/to-scenes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sugarforever/boring-video-studio --skill to-scenes
Clone the repo
git clone --depth 1 https://github.com/sugarforever/boring-video-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for to-scenes

README.md
[![agentmods](https://agentmods.dev/badge/skills/sugarforever/boring-video-studio/to-scenes/github.svg)](https://agentmods.dev/skills/sugarforever/boring-video-studio/to-scenes)
Your own site
<a href="https://agentmods.dev/skills/sugarforever/boring-video-studio/to-scenes"><img src="https://agentmods.dev/badge/skills/sugarforever/boring-video-studio/to-scenes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for to-scenes

Your own site · 80×15
<a href="https://agentmods.dev/skills/sugarforever/boring-video-studio/to-scenes"><img src="https://agentmods.dev/badge/skills/sugarforever/boring-video-studio/to-scenes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 360 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00360
Opus 5 $0.00018 $0.00180
Sonnet 5 $0.00007 $0.00072
Haiku 4.5 $0.00004 $0.00036

Measured 10d ago against content hash 6be0e6cebb80, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

to-scenes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/to-scenes/SKILL.md · 22 lines

What it actually says

To scenes

Turn BEATS.md and NARRATION.md into SCENES.md. A scene is a small event in a world, not a container for information.

Process

  1. Read both inputs, the applicable design truth, and references/hyperframes-capability-envelope.md. The envelope constrains feasibility without prescribing implementation. Treat narration as revisable evidence, not a locked timeline.
  2. Find a physical or spatial expression for each abstract beat: give the concept a body, put it in a world, and cause a visible state change.
  3. Group beats that belong to one continuous event; split a beat when its explanation requires distinct visual events.
  4. Design the film as a whole: establish a continuity object or motion, vary worlds and shot scales, place visual peaks, and name the rhythm.
  5. Write SCENES.md using references/scene-format.md. Read that file before drafting or auditing scenes.
  6. Flag narration sentences whose order, length, or duplication fights the visual event. Revise NARRATION.md only after preserving the originating beat's claim and job.
  7. Classify every scene's feasibility using the capability envelope, naming dependencies and fallbacks where required.
  8. Run the scene audit in the format reference.

SCENES.md is complete when every beat has a feasible visual event, the film has deliberate variation and continuity, and a storyboard artist can choose shots without inventing the direction.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 22 lines · 36 tokens per session scan A 6be0e6cebb80

Subscribe to this mod's changes

to-scenes is a skill published in the GitHub repository sugarforever/boring-video-studio (83 stars, last pushed 28d ago), licensed MIT. It adds 36 tokens to every session and 360 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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