to-storyboard

to-storyboard is a skill for Claude Code, Codex from sugarforever/boring-video-studio. It costs 32 tokens per session (452 once invoked), scanned A, original, MIT.

A storyboard-planning skill that turns approved video scenes and narration into a shot-by-shot plan. It describes what viewers see, including frames, camera movement, transitions, timing, and narration cues.

In plain words
What is it for?
Use it to create STORYBOARD.md files for HyperFrames, define buildable visual frames, plan shot moments, map narration to visuals, and specify camera and transition details.
Why use it?
It makes the intended visual sequence clear before production begins, including where the view changes and how each visual unit connects to the next.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create STORYBOARD.md files for HyperFrames, define buildable visual frames, plan shot moments, map narration to visuals, and specify camera and transition details.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sugarforever/boring-video-studio/to-storyboard
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sugarforever/boring-video-studio --skill to-storyboard
Clone the repo
git clone --depth 1 https://github.com/sugarforever/boring-video-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for to-storyboard

README.md
[![agentmods](https://agentmods.dev/badge/skills/sugarforever/boring-video-studio/to-storyboard/github.svg)](https://agentmods.dev/skills/sugarforever/boring-video-studio/to-storyboard)
Your own site
<a href="https://agentmods.dev/skills/sugarforever/boring-video-studio/to-storyboard"><img src="https://agentmods.dev/badge/skills/sugarforever/boring-video-studio/to-storyboard/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for to-storyboard

Your own site · 80×15
<a href="https://agentmods.dev/skills/sugarforever/boring-video-studio/to-storyboard"><img src="https://agentmods.dev/badge/skills/sugarforever/boring-video-studio/to-storyboard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 452 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00452
Opus 5 $0.00016 $0.00226
Sonnet 5 $0.00006 $0.00090
Haiku 4.5 $0.00003 $0.00045

Measured 13d ago against content hash a66d7b346eb6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

to-storyboard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/to-storyboard/SKILL.md · 28 lines

How it starts

The opening of the file, as written. The whole thing — 28 lines — stays where its author put it; the contents beside it link to each section on GitHub.

To storyboard

Turn SCENES.md and NARRATION.md into HyperFrames STORYBOARD.md. Scenes define events; the storyboard defines how the viewer sees them.

Process

  1. Load /hyperframes-core, then read its current references/storyboard-format.md. That canonical contract is authoritative for STORYBOARD.md.
  2. Choose the HyperFrames frame boundary:
    • start a new frame for a hard edit, independent transition, new visual world, materially different media source, or independently buildable unit;
    • keep continuous camera movement and shared object state in one frame, describing its internal shot moments.
  3. Treat each HyperFrames frame as one buildable block. Within its narrative body, write an ordered Shot moments list at changes in viewpoint, shot scale, subject action, or information focus. Each moment declares:
    • moment ID and approximate offset;
    • initial state → action → final state;
    • camera and attention path;
    • narration anchors, or silent;
    • handoff to the next moment or frame.
  4. Use canonical metadata wherever the current contract already carries the meaning. Put only missing workflow data in extras prefixed boring_, such as boring_scene_id.
  5. Use the scene's world, hero, event, continuity, rhythm, and feasibility as constraints. Preserve the cognitive job from BEATS.md.
  6. Treat canonical HyperFrames fields as authoritative. A boring_* extra supplements the contract; it never restates a canonical field.
  7. Audit the sequence: every narration anchor is covered by one or more shot moments, intentionally silent moments carry no anchor, frame boundaries follow the rules above, the action is legible without reading the narration, and estimated duration accommodates both speech and action.

The storyboard is complete when every frame is an independently buildable block, its shot moments fully describe the scene event, and every transition connects actual end and start states. HyperFrames owns sketching and storyboard review after handoff.

Read the full file on GitHub · 28 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 28 lines · 32 tokens per session scan A a66d7b346eb6

Subscribe to this mod's changes

to-storyboard is a skill published in the GitHub repository sugarforever/boring-video-studio (83 stars, last pushed 1mo ago), licensed MIT. It adds 32 tokens to every session and 452 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

insight-error-page

Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…

vercel/next.js · 83 tokens